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Multi-Instance Network Script Testing Latency

Discussion in 'Multiplayer' started by Burke, Feb 7, 2010.

  1. Burke

    Burke

    Joined:
    Feb 7, 2010
    Posts:
    15
    While testing client side scripts, I am getting avg pings up to 200. The extrapolation can handle it, BUT I would prefer pings closer to 1 until I purposely use network emulation since my application is an action game.

    Im searching the forums (and luckily haven't had any of those other issues) but don't see anything on this. I've got a web version running server and an editor version running the client so I can debug. Both are humming along at the targeted 60 fps. The ping to my router is ~1mS.

    Any help is appreciated.
     
  2. DrHotbunz

    DrHotbunz

    Joined:
    Feb 14, 2009
    Posts:
    315
    You pinging the master server in Europe?