Get it on the Asset Store! I'm getting ready to release a beta version of the motion-based character controller. I'd like this thread to be the feedback/wish-list thread for it. So what is it? The Motion Controller is a character controller that’s built to be a framework upon which any type of motion (jumping, climbing, sneaking, etc.) can be built. The challenge is that every game is different. You may not need climbing and I may not care about swimming. However, we both need an efficient way to manage the motions our PCs and NPCs have. This character controller not only provides the framework, but includes core features most character controllers neglect. Things like support for moving and rotating platforms, applying physics based forces, and cleaning up animation data. As it is, the Motion Controller isn't meant to be the end-all-be-all for every game. It’s meant to be a foundation from which you, me, and others can build motions and plug them in to our unique creation. You can check out some of the recent in-development videos here: Walk, Run, and Sneak Motions: Jump, Fall Motions: Crouch Climb Motion: Platform Support: My goal is to release the beta version next week, but that depends on how clean-up goes. Note that this will work with the Adventure Camera (that's what I use in the videos). However, the Adventure Camera is sold separately and not required. Instead, the Motion Controller will come with a basic third-person camera.