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Monodevelop spams error while debugging using .NET 4.6

Discussion in 'Experimental Scripting Previews' started by Rational-MA, Jul 14, 2017.

  1. Rational-MA

    Rational-MA

    Joined:
    Mar 6, 2015
    Posts:
    59
    When we switched our unity project over to .NET 4.6 experimental setting, we found that script debugging (Run -> Attach to Process -> Unity Editor) will spam almost 50-60 "Debugger Operation Failed: The vm is not suspended" error messages. It does not do this while using the regular setting. This happens even on a blank new project.

    Is there something else we need to do to not get this?
     
  2. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,937
  3. Rational-MA

    Rational-MA

    Joined:
    Mar 6, 2015
    Posts:
    59
    Ah ok sorry, I assumed that Unity 2017.1 came ready for it out of the box despite keeping the experimental tag.

    Any update as to which version of 2017.x is looking to ship .NET 4.6 and related full support out of the box?
     
  4. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,937
    No, we don't have a target for full support yet. We're still working through bugs and porting to all platforms, but I can't give a time frame yet.
     
  5. Rational-MA

    Rational-MA

    Joined:
    Mar 6, 2015
    Posts:
    59
    Great, thanks for the quick response!