1. We've introduced thread tags, search within a thread and similar thread search. Read more here.
    Dismiss Notice
  2. We've released our first Timeline Experimental Preview, our new tool for creating cutscenes and more! To check it out click here.
    Dismiss Notice
  3. All Unity Pro perpetual license customers: your special offer to subscribe is ready! Click here.
    Dismiss Notice
  4. Unity 5.5 is now released.
    Dismiss Notice
  5. Check out all the fixes for 5.5 in patch releases 1 & 2.
    Dismiss Notice
  6. Unity 5.6 beta is now available for download.
    Dismiss Notice
  7. Get prepared for the Tizen Mobile App Incentive Program! Read more about the upcoming program here.
    Dismiss Notice
  8. Enter the Microsoft Developer Challenge for a chance to win prizes. Read more about it here.
    Dismiss Notice

Modular Character Customization WITHOUT AssetBundles (Unity Indie)

Discussion in 'Scripting' started by FusionGames, Mar 5, 2012.

  1. FusionGames

    FusionGames

    Guest

    Joined:
    Feb 8, 2012
    Messages:
    60
    Hey all,

    Is it at all possible to create a character customization system WITHOUT using AssetBundles? I was going to implement a modular customization system (add on parts to the main frame of a car etc.)...any and all help and advice will be appreciated :)
     
  2. MarkGX

    MarkGX

    Joined:
    Dec 18, 2010
    Messages:
    30
    DOWNLOAD CHARACTER CUSTOMIZATION WORKSHOP UNITY 3.5
    Posted on April 8, 2012 by gxmark
    Here is the latest version of the Character Customization Workshop project code and Web Player demonstration.

    Main Key features

    GUI Control example code
    Asset Management (Separately imported character, clothing and animations)
    Joint Management (Bone parenting)
    Animation Preview (Rotate and Animation test)

    http://www.digitech-innovations.com
     
  3. diablo

    diablo

    Joined:
    Jan 3, 2011
    Messages:
    736
    Unity's CharacterCustomization example uses asset bundles but you don't need to; you can use resources instead.