I currently what to create an MMORPG. Ive created 1 Boss, Swords, Characters, Mobs, and a few levels, along with quest items & other various objects. Im interested as to how i will be able gain the knowledge or find a guide on creating an mmorpg with Unity, i don't want to pay for a service like photon so id like to create my own server logins etc. I was wondering if anyone could construct list of things i should create in order to bring my plans into fruition. I have all my concept work completed and I'm very interested in making my dream mmo come true.
You'll need to pay for something, whether it's your own rented server, or unity services, or photon. What storage system are you planning on using for these server logins; mysql, mssql, flat files? and where will they be hosted?
I asked myself the same question 1.5 years ago. The short answer: http://forum.unity3d.com/threads/ummorpg-official-thread.376636/ The long answer: read through the UNET manual, understand it completely. Read through the HLAPI source to get a basic overview. Try something small like player health SyncVars, then go from there.
There still isn't an option where you don't need to pay for something. You need a hosted server and database as a minimum.
What do you mean? The development is the hard part, publishing is just one click on the Build button, and perhaps hosting the server somewhere.
Sure, that's whole point. Generally speaking: you aren't allowed to put any Asset Store products' source code on Github or anything, but you are allowed to use them in your own game.