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MIDAS CREATURE - a 2D animation tool authored by a 10-year Pixar veteran - is now in wide release!

Discussion in 'Assets and Asset Store' started by ArticulatedPhysics, Jun 1, 2017.

  1. ArticulatedPhysics

    ArticulatedPhysics

    Joined:
    Jul 31, 2014
    Posts:
    156
    Hey all, we're really excited to finally launch MIDAS CREATURE, a labor-of-love project authored by Pixar veteran Jiayi Chong. We have comprehensive editions available for both indie and enterprise customers (http://www.creature.midasphysics.com/). It's the best 2D animation tool on the market... here's a list of things CREATURE can do that our competitors CAN'T:

    - Automated Secondary Motion with Bone Bend Physics and other Procedural Motors. This allows you to animate Cloth, Hair, Flesh, Dangling Tails etc. Dynamics very easily ( less than 10 minutes )

    - Advanced features not normally seen in 2D Animation Software: 3D to 2D Motion Capture Animation Transfer, Automated Walk Cycle Generation (via Deep AI) and more
    - 100% Mesh-based. Allows you to deform your 2D characters via mesh/bone skinning or directly via mesh motors for grid + cage based Free-form Deformation effects

    - Export 2D Animation to all major game engines: UE4, Unity, Cocos2d-x, LibGDX, WebGL, Haxe-Flash, etc.

    - Also allows export to file formats that work with Enterprise Level Graphics Tools: FBX and Alembic ( can export to Maya, Houdini etc. )

    - Advanced meshing and automated bone to mesh weighting skinning pipeline

    You can download the Creature Unity Plugin here: https://github.com/kestrelm/Creature_Unity

    http://www.creature.midasphysics.com/

    Check out our 39 second trailer!