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MIDAS CREATURE - a 2D animation tool authored by a 10-year Pixar veteran - is now in wide release!

Discussion in 'Assets and Asset Store' started by ArticulatedPhysics, Jun 1, 2017.

  1. ArticulatedPhysics


    Jul 31, 2014
    Hey all, we're really excited to finally launch MIDAS CREATURE, a labor-of-love project authored by Pixar veteran Jiayi Chong. We have comprehensive editions available for both indie and enterprise customers (http://www.creature.midasphysics.com/). It's the best 2D animation tool on the market... here's a list of things CREATURE can do that our competitors CAN'T:

    - Automated Secondary Motion with Bone Bend Physics and other Procedural Motors. This allows you to animate Cloth, Hair, Flesh, Dangling Tails etc. Dynamics very easily ( less than 10 minutes )

    - Advanced features not normally seen in 2D Animation Software: 3D to 2D Motion Capture Animation Transfer, Automated Walk Cycle Generation (via Deep AI) and more
    - 100% Mesh-based. Allows you to deform your 2D characters via mesh/bone skinning or directly via mesh motors for grid + cage based Free-form Deformation effects

    - Export 2D Animation to all major game engines: UE4, Unity, Cocos2d-x, LibGDX, WebGL, Haxe-Flash, etc.

    - Also allows export to file formats that work with Enterprise Level Graphics Tools: FBX and Alembic ( can export to Maya, Houdini etc. )

    - Advanced meshing and automated bone to mesh weighting skinning pipeline

    You can download the Creature Unity Plugin here: https://github.com/kestrelm/Creature_Unity


    Check out our 39 second trailer!