1. Unity 5.6 is now released.
    Dismiss Notice
  2. We've introduced thread tags, search within a thread and similar thread search. Read more here.
    Dismiss Notice
  3. Learn how you'll soon be able to publish your games to China in four simple steps with Xiaomi. Sign up now for early access.
    Dismiss Notice
  4. Get further faster with the Unity Plus Accelerator Pack, free for new Unity Plus subscribers for a limited time. Click here for more details.
    Dismiss Notice
  5. The launcher is currently pulling earlier versions of the content packages which may have errors, see post.
    Dismiss Notice
  6. We've released our first Timeline Experimental Preview, our new tool for creating cutscenes and more! To check it out click here.
    Dismiss Notice
  7. Check out all the fixes for 5.5 in patch releases 1 & 2.
    Dismiss Notice

Making impoted 3ds objects solid

Discussion in 'Editor & General Support' started by NBurrell, May 6, 2010.

  1. NBurrell

    NBurrell

    Joined:
    May 6, 2010
    Posts:
    1
    Hey I'm new to this stuff and just wondered how to make an object solid. Its probably a simple thing i've overlooked.

    I've imported a building that I created in 3ds max so that I can walk around it but I when the camera gets close it goes straigh through it. I was wondering how I can make the imported building solid so you have to follow the corridors.
    Thanks
    NB :?
     
  2. antenna tree

    antenna tree

    Joined:
    Oct 30, 2005
    Posts:
    5,325