Hello to everyone! If you want Kinect experience without a device and want to use it with Unity you can try my 3rd person multyplayer game. Everything that you need is just mid-cost web camera ( i've used Logitech 120 ), RED not shiny marker and good lighting in your room DOWNLOAD LINKS: http://www.4shared.com/zip/Zpnco_pD/MageFight_v2.html https://docs.google.com/open?id=0BxgYUKP-c4dJMGdSTGNJYzBCeWs Quick start: 1. Start game as usual. 2. 3. 4. Go to pause menu by hitting ESC and choose Use Web camera 5. Try to move your red marker around and see what happening. Camera should move accordingly to your marker moves. 6. You should look like this to get best results Marker shape doesn't matter, size should be same. If something strange going with a camera try to use FABRIC RED MARKER ( plastic is bad as marker cuz it's have white specular material . Now boring story: That game was developed a long time ago before Kinect was released under Unity 2.6 as university term project. I've used self-developed stand alone application for recognizing and .Net sockets for translating data between Unity and application. Everything worked fine but sometimes bugs occurs. And now Unity 3.5 bring us WebCameraTexture support. I was so happy that day and decided to rewrite my project. Some time after hard-coding and Mono optimization I've got this. Yeah I know it works not perfectly, but everything now in one .cs file and can be easy tweaked. So if you interesting in it please write me.