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Mac build support is missing

Discussion in 'macOS' started by CodeFighter, Jan 7, 2017.

  1. CodeFighter

    CodeFighter

    Joined:
    Dec 15, 2012
    Posts:
    63
    Mac build support is missing when I try to install Unity 5.5 or 5.6
    But if I install Unity 5.3.5 it is exists.
    Whats wrong with Unity installer?
    I tried to restart even whole Mac.

     

    Attached Files:

  2. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
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    I don't recall for sure, but it might be that when you're installing the Mac version of Unity, you get Mac build support automatically now, so it's no longer an option.

    You might just finish the install and see.
     
  3. CodeFighter

    CodeFighter

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    Dec 15, 2012
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    Thank you for answer.
    I tried but it is not support Mac :(
    2017-01-07_21-04-56.png
     
  4. Deleted User

    Deleted User

    Guest

    Beside this, why can't we build for Mac or Linux from a PC, for PC and Linux from a Mac and for Mac and PC from Linux?
     
  5. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

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    32,401
    Correct.

    You can, and always have been able to. (Since Unity became cross-platform anyway...waaaaaaay back near the beginning, Unity was Mac-only and building for Windows required the Pro license.)

    As for the actual problem, I haven't encountered it, but the top result of a quick search found this as a possibility.

    --Eric
     
    JoeStrout likes this.
  6. CodeFighter

    CodeFighter

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    Dec 15, 2012
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    Thank you @Eric5h5
    Problem was not in Unity. Problem was in the project.

    I tried to delete EditorBuildSettings.asset and even clear whole ProjectSettings folder not help.
    Helped only creating new project and importing all assets and ProjectSettings folder.
     
    JoeStrout likes this.
  7. u-i

    u-i

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    Nov 11, 2014
    Posts:
    5
    I solved "the problem", downloading the UNITY INSTALLER, for me was that. I didn't know that i have to download each module in the INSTALLER VERSION instead of the EDITOR version. Just in case anyone is having the same problem or trouble. Check that first... because is was an EASY fix.
     
  8. Tibromatic

    Tibromatic

    Joined:
    Mar 12, 2018
    Posts:
    2
    In the Linux version, I can't seem to install the OSX build support. I tried to reinstall Unity several files, but no OSX toolchain in the Editor...
     
    manusansan22 likes this.
  9. JasonLeeKennedy

    JasonLeeKennedy

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    Apr 14, 2017
    Posts:
    13
    To fix the Linux can't build to OSX build support -> there is an issue in the following file ->
    Code (csharp):
    1. ../Hub/Editor/-version-/modules.json
    in the
    Code (csharp):
    1. {"id":"mac-mono"
    section, you need to update the
    Code (csharp):
    1. {UNITY_PATH}
    to
    Code (CSharp):
    1. {UNITY_PATH}/Editor/Data/PlaybackEngines/MacStandaloneSupport
    you may also need to set selected to false.
    make the change with hub closed, reopen it and read the build target

    I have been having to do this for ever unity version for a while. Given that it is a simple modules.json file fix, I don't know why we have gone multiple versions of unity without it getting fixed.
     
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  10. PixelJ

    PixelJ

    Unity Technologies

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    Nov 1, 2018
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  11. JasonLeeKennedy

    JasonLeeKennedy

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    Apr 14, 2017
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  12. mstarr

    mstarr

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    Jun 20, 2018
    Posts:
    135
    Can I take the honor of bumping this? We're on 2019.3 and this is still an issue. I would've thought the heavy market of Mac users would've demanded this bug be fixed sooner?