I didn't see a topic like this yet I just finished my Ludum Dare entry last night and wanted to share it, but since I'm probably not the only one who has participated and there was a forum topic about "where is all the creativity", show off what you have! http://i.imgur.com/b4X2JCc.gif (it's a bit frustrating that I can't make proper screenshots of this game ) My entry was Wigglefish, a little game about the life of the silverfishs in my bathroom. Eat, survive, reproduce https://ldjam.com/events/ludum-dare/38/wigglefish https://farelle.itch.io/wigglefish
@Farelle looks good. My Entry Small World 3 Try it here (WebAssembly) https://arowx.itch.io/small-world-3 LD Page https://ldjam.com/events/ludum-dare/38/$21755
could you maybe upload it as download too? I don't have any browsers which could play the webGl stuff
graphics look very polished for a ludum dare game and I liked the little letters so I would know what to do, but I didn't quite understand what all the variables were doing and after a while I got motion sick
Thank for trying it. I should add a note on what the variables mean, ran out of time. Added variable hints to games itch.io page.
tried both your games and i can say well done for finishing them. Allthough i was unsure what i was doing on your game Arrowx, but it was unique. @Farelle your game was fun at first and made me laugh because of the randomness of it, but was unsure how to win. I didn't get to finish mine, i was to ambitious but i will finish it in the future. You can still try it though and look around . http://imgur.com/EvaeBct https://yusef.itch.io/romans-in-the-sky
It doesn't have a winning condition, tbh last time I forced myself to make one, because of the feedback of the first ludum dare I got, this time I just chose to go without any particular ending, but I would have liked a more visible variant of the wigglefish counter and maybe a timer that shows how many days/hours/minutes one has survived hmmm so I like your games graphics how did you do that voxel like style?are those actually voxels? it's definitely looking nice and clean and consistent. Also I like the music you made or chose? if you made that, I have to say that's really good :O and then there is the AI, you might not have been done, but I think that's good progress only thing that's missing from my perspective are the player interactions XD but I guess that's the part you couldn't finish, looking forward to more
@Farelle nice cheerful really like music and sound. @Arowx cool interpretation of theme, amazing graphics and narrative notes. Knobs + mouse combo was bit frustrating. Here is my entry: https://kreur.itch.io/cell-defender-ld-38 It is actually my very first finished non-tutorial project. At first I wanted to mix action, simulation, strategy and Majesty-like indirect control of units in 2 days... Seems legit Time to start doing scale shifting code and runtime shader alterations (I had no idea how to do it before starting) bit later: panic coding + sleep deprivation + code architecture changes and first glimpse of sanity - decision to cut 3 of 5 intended "core mechanics" along with decision to go for Jam instead of Compo (+24 hours) and setting priorities. Fast forward twenty-something crazy hours... really messy code and about 10 things to fix and one hour left so I added more trigger colliders to several prefabs to make sure things happens. Surprisingly it did more good than harm, code was nearly blackbox to me at that point anyway - who needs sleep 15 minutes left... I need to write "narrative" + "tutorial" and design level. I Somehow managed to do it in about 10 minutes... Playtest time... and win condition bug - just one shot left... so lets change health code (attached to many things) and hit build. Time to upload and playtest what I built Well first times are always funny I guess...
hi guys, here is my entry: https://ldjam.com/events/ludum-dare/38/$25205 btw. anyone else having problems with WebGL build not showing any sprites? I had similar issue in previous LD entries as well (some sprites showing as black), but now, there are almost no sprites visible apart from some UI and fonts
I used a voxel engine for the voxel graphics. You can use Qubicle or MagicaVoxel, its really easy to learn. The music was something i just added at the end. It is from Spartan Total Warrior game. And thanks for the feedback i really appreciate it. I also made a timelapse of the whole process to inspire others.
Made some screens that can show Cell Defender in good light. This game really expanded my "what I think I can make" realm. Guess it can be cool web/mobile game after rewriting half of the code, adding textures, proper UI, content and procedural generation... LOT of work to do...
@Dusho good: overall nice game, spot on sfx (how did you made them?), cool consistent sprites, well done difficulty - can be won on first try, but you need to focus + getting through without beeing hit is a challenge. amazing weapons and enemies, doding daggers is fun and chasing guys with camera is frustrating, but in a good way. bad: max health 99 is wierd (design decision?), circles at health bar (slider handles?) looks horrible, geting hit by spiked wall on south of island (top side of colider) or being attacked behind ship feels unfair, lacks "thats something new" feel.
@Kreur thanks for the feedback ! Sound effects were 'made' through http://www.bfxr.net/ (forgot to mention that in LD page) max health was kind of side effect of balancing a bit.. health bars were meant to look like cylinders, but evidently I failed to make decent 9-slice sprite..
Simple and gorgeous! Man, you really do have a knack for making clean pixel art with great animations.