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Low Poly world asset applied to Terrain gives 2 errors and causes bug

Discussion in '5.6 Beta' started by sskenth, Jan 20, 2017.

  1. sskenth

    sskenth

    Joined:
    Sep 23, 2016
    Posts:
    54
    Hi

    Just bought Polyworld from the asset store. Applied it to a terrain in my unity project and got two errors thrown back at me (see below). Also a constant mesh is showing on the terrain without me being able to edit any of the terrain.

    CASE Number is - 872547

    Would appreciate some help on this especially since low poly and vr go hand in hand

    Thank you

    -Sat


    NullReferenceException: Object reference not set to an instance of an object
    UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) (at /Users/builduser/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayoutUtility.cs:294)
    UnityEngine.GUILayout.BeginVertical (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at /Users/builduser/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayout.cs:308)
    UnityEngine.GUILayout.BeginVertical (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at /Users/builduser/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayout.cs:299)
    QT_PolyWorldTerrainEditor.OnInspectorGUI () (at Assets/Quantum Theory/Polyworld/Editor/QT_PolyWorldTerrainEditor.cs:192)
    UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1234)
    UnityEditor.DockArea:OnGUI()





    InvalidOperationException: Operation is not valid due to the current state of the object
    System.Collections.Stack.Pop () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections/Stack.cs:329)
    UnityEngine.GUILayoutUtility.EndLayoutGroup () (at /Users/builduser/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayoutUtility.cs:321)
    UnityEngine.GUILayout.EndVertical () (at /Users/builduser/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayout.cs:317)
    UnityEditor.EditorGUILayout.EndVertical () (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorGUI.cs:7300)
    UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1244)
    UnityEditor.InspectorWindow.DrawEditors (UnityEditor.Editor[] editors) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1024)
    UnityEditor.InspectorWindow.OnGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:359)
    System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)