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LIQUIDUM PRO v1.6.x - Unity Asset

Discussion in 'Assets and Asset Store' started by WILEz1975, Aug 31, 2014.

  1. WILEz1975

    WILEz1975

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    Mar 23, 2013
    Posts:
    228
    [​IMG]
     
    Last edited: May 10, 2017
    Crossway, ftejada, schmosef and 2 others like this.
  2. WILEz1975

    WILEz1975

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    Mar 23, 2013
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    228
    [​IMG]
    New features, coming soon...
     
    Crossway, ftejada, iddqd and 5 others like this.
  3. undred

    undred

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    Mar 2, 2016
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    3
    Hi !
    Is liquidium available on Unity 5.6 ?
    Thanks you :)
     
  4. Crossway

    Crossway

    Joined:
    May 24, 2016
    Posts:
    254
    Thanks man, please keep this up to date. I'm going to use this asset too.
     
  5. Crossway

    Crossway

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    May 24, 2016
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    Everything is cool except performance! After enabling rain emitter my frames drops from 100 to 50! is there a way for a better result?
     
    Last edited: Jun 5, 2017
    magique and ftejada like this.
  6. thiruda

    thiruda

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    Jul 7, 2015
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    GameObject Liquidum.LiquidumScript.TheCam{ get; set; }

    im getting the errror : Assets/LIQUIDUM/Data/Scripts/LiquidumRainEmitter.cs(28,25): error CS0538: The type `Liquidum' in explicit interface declaration is not an interface
    How do I fix this?
     
  7. WILEz1975

    WILEz1975

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    Mar 23, 2013
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    What version of Unity? When did you import the asset into unity, did it automatically update the code? Liquidum version?
     
  8. magique

    magique

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    May 2, 2014
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    2,240
    I see the new version of LIQUIDUM has been released with the new wetness effect and some other features. I'll definitely give this new version a try. All the new stuff sounds great.
     
    ftejada likes this.
  9. ftejada

    ftejada

    Joined:
    Jul 1, 2015
    Posts:
    282
    Hi @WILEz1975


    @WILEz1975 or @magique Could you put some video with the tests of these new features of the latest version


    I love this asset but I have some doubts before buying ...

    1) How the new features work. Can you choose the objects that we want to be affected by the Liquidum Rain?

    2) and if it works well with Unity 2017

    3) how performance goes. Can you show some demo with the 2017 Unity versions?



    regards
     
  10. magique

    magique

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    May 2, 2014
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    I haven't tried it yet, but I might be able to give it a try later today in 2017. If I do, I'll post back here with my thoughts. I can't guarantee a video though since I'm pretty busy with another project.
     
    ftejada likes this.
  11. magique

    magique

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    The wetness effect worked really well for me except for one case. I only had to add the object to a list in the LIQUIDUM main component and it added the rain wetness effect. As easy as can be. Unfortunately, it didn't work when I tried to use it on a skinned mesh renderer even though it has a Standard material applied. I thought the only requirement was it must use the Standard shader, but there must be something else there as well. Perhaps this will be added in the future.

    I tried with the latest 2017 and it worked perfectly. The only thing I had to do to get the demo scenes running was to import the Legacy Image Effects package, which are used by the asset.

    Performance looked good for me. I didn't see much difference whether the demo was raining and wetness was applied and when nothing was going on. Maybe ~5 fps if any difference. I have a Geforce GTX 1060 card.
     
    ftejada and hopeful like this.