1. Help us improve the editor usability and artist workflows. Join our discussion to provide your feedback.
    Dismiss Notice
  2. We're looking for feedback on Unity Starter Kits! Let us know what you’d like.
    Dismiss Notice
  3. We’re giving 2017.1 beta testers a chance to win t-shirts and a Nintendo Switch. Read more on the blog.
    Dismiss Notice
  4. Unity 2017.1 beta is now available for download.
    Dismiss Notice
  5. Unity 5.6 is now released.
    Dismiss Notice
  6. Get further faster with the Unity Plus Accelerator Pack, free for new Unity Plus subscribers for a limited time. Click here for more details.
    Dismiss Notice
  7. Check out all the fixes for 5.6 on the patch releases page.
    Dismiss Notice
  8. Learn how you'll soon be able to publish your games to China in four simple steps with Xiaomi. Sign up now for early access.
    Dismiss Notice

Linux Headless Server on Unity 5 - Idle CPU Load

Discussion in 'Editor & General Support' started by GraphXCreations, Apr 15, 2015.

  1. GraphXCreations

    GraphXCreations

    Joined:
    Jul 6, 2014
    Posts:
    121
    I didnt know where to post nor have found a better forum thread to post this issue,

    but anyways here it is:

    I notice when you build unity headless server and run it in batch mode:
    ie:
    MyMultiplayerServer.exe -batchmode -nographics

    I noticed even the server in idle, still consumes cpu load around 10% tp 12% of cpu resources

    I noticed this 10 % cpu load not only is when ran unity in headless mode, but in regular non headless mode,
    even if you disable a rendering of main camera or any sort of game play.

    in other worlds the idle in headless or non headles unity instance is alway minimum of 10% no less.


    I did a search online to make sure it was not just me or my setup, but looks I am not alone
    http://answers.unity3d.com/questions/923663/linux-headless-server-on-unity-5-idle-cpu-load.html

    now this has been tested only with unity 5.0.x.x 64 bit editor builds. and in win7 of course 64 OS.


    any 1 else having same result,

    or is unity dev team already aware of this?


    thanks for your time