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Linux Headless Server on Unity 5 - Idle CPU Load

Discussion in 'Editor & General Support' started by GraphXCreations, Apr 15, 2015.

  1. GraphXCreations

    GraphXCreations

    Joined:
    Jul 6, 2014
    Posts:
    121
    I didnt know where to post nor have found a better forum thread to post this issue,

    but anyways here it is:

    I notice when you build unity headless server and run it in batch mode:
    ie:
    MyMultiplayerServer.exe -batchmode -nographics

    I noticed even the server in idle, still consumes cpu load around 10% tp 12% of cpu resources

    I noticed this 10 % cpu load not only is when ran unity in headless mode, but in regular non headless mode,
    even if you disable a rendering of main camera or any sort of game play.

    in other worlds the idle in headless or non headles unity instance is alway minimum of 10% no less.


    I did a search online to make sure it was not just me or my setup, but looks I am not alone
    http://answers.unity3d.com/questions/923663/linux-headless-server-on-unity-5-idle-cpu-load.html

    now this has been tested only with unity 5.0.x.x 64 bit editor builds. and in win7 of course 64 OS.


    any 1 else having same result,

    or is unity dev team already aware of this?


    thanks for your time