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Light Probe Support for Trees and Detail Objects

Discussion in 'Shaders' started by QuantumTheory, May 26, 2017.

  1. QuantumTheory

    QuantumTheory

    Joined:
    Jan 19, 2012
    Posts:
    1,081
    Hello,

    When I override the VertexLit shader to add support for light probes, it's still not applying the light probe data when placed using the Unity Terrain Details panel. If I place the gameboject in the world with that shader, the light probes are working.

    What additional steps are needed to provide light probe compatibility for details and trees?

    Thanks!