Hi, sorry for the delayed response. I'm on the road till the end of the week. You are experiencing interesting issues... I looked again at the code of CubemanController.cs, but could not find anything suspicious yet. And the detected user is controlled by the 'Player index'-setting of CubemanController and the 'User detection order'-setting of KinectManager. If you leave it to 'Appearance' the detected user should keep its index until it gets lost, or until other user occludes it. Here is more info on the available detection orders (and you can add your own, too): https://rfilkov.com/2015/01/25/kinect-v2-tips-tricks-examples/#t23 Regarding the Cubeman issue: May I ask you to create a simplified project for me that illustrates the issue you have with the Cubeman's position, and then zip and send it over to me via WeTransfer.com. This could make locating of the issue easier and faster. Otherwise I'll try to reproduce your issue by myself, as soon as I get back home.