Hello, I am trying to control screen dimming/going to sleep in our app. Our app presents animated content in a video like player, so we want to device to not go to sleep when viewing content, but to enable sleeping (using the device settings) when in a menu. Currently I have the following code attached to our menu component Code (CSharp): private void OnEnable(){ Screen.sleepTimeout = SleepTimeout.SystemSetting; } private void OnDisable(){ Screen.sleepTimeout = SleepTimeout.NeverSleep; } However, when tested on an iPad the app will never sleep, even after the menu is enabled and visible. We are using Unity 5.3.5. Is this a bug or am I using sleepTimeout incorrectly. Thanks, Paul
I unfortunately don't have an answer, but I suggest you ask in the platform/ios forum for better chances