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Is there some way to extend the Unity Animation View?

Discussion in 'Animation' started by TMPxyz, Jul 4, 2014.

  1. TMPxyz

    TMPxyz

    Joined:
    Jul 20, 2012
    Posts:
    766
    Hi, Unity,

    I like to use the Animation VIew's functions, and want to extend it with some extra functions.

    Yeah, I know UnityEditor.AnimationWindow and many related classes are internal classes, if unity could make them public or give out some callback that would be great.
    Buf before that, I could do with the reflection too.

    I've just seen this on twitter
    https://vine.co/v/MUralTrrK9r

    Wonder how does he draw those icons on the animation view.
     
  2. TMPxyz

    TMPxyz

    Joined:
    Jul 20, 2012
    Posts:
    766
    Oh, yeah, i see that's the built-in feature for sprite in Animation view. lol.

    But I really want to be able to extend some more functions by myself, like temporarily disable a curve, merge clips, etc.
     
  3. DGordon

    DGordon

    Joined:
    Dec 8, 2013
    Posts:
    649
    Did you ever figure this out?