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Is there a better way to navmesh bake ramp/stairs than enabling meshes, baking then disabling?

Discussion in 'Navigation' started by Arowx, Mar 14, 2017.

  1. Arowx

    Arowx

    Joined:
    Nov 12, 2009
    Posts:
    8,194
    I'm using a stair graphics but a collision box slider for physics.

    The problem is that when I have something I want navmesh agents to move over I need a static mesh.

    So I'm enabling the ramp box for nav mesh baking, then disabling it for the game to play.

    This seems really clunky what is the better way to do this?