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Is the Unity Analytics service the best option for this?

Discussion in 'Unity Analytics' started by castana1962, May 27, 2017.

  1. castana1962

    castana1962

    Joined:
    Apr 10, 2013
    Posts:
    400
    Hi All
    I would need to add some features to my Educational project( Sci Fi game to Self-study Language) and I was interested in using Unity analytics To Observe players' progress in the game t but I am not sure if they would be the best option for my, for it, Could you help me or advice me? or if there any better tool for this purpose?
    Thanks for your help and sorry for my little english
    Best Regards
    Alejandro
     
  2. marc_tanenbaum

    marc_tanenbaum

    Unity Technologies

    Joined:
    Oct 22, 2014
    Posts:
    637
    Hi Alejandro. I guess it depends a little on what you are hoping to learn from your players. Unity Analytics has some useful features, is easy to get started with, and it's free. Here are some of the many things you could do with it:
    • Understand where in the world players come from
    • Understand what platforms they're on
    • Understand how frequently they return and how long they play
    • Use Standard Events to identify common behaviors in gameplay
    • Use Custom Events to identify behaviors unique to your game
    • Use funnels to track player progress through important parts of your game
    • Use segments to separate and analyze groups of players
    • Use heatmaps to understand the physical space of the game (e.g., where players go, and when)
    • If you have a Plus or Pro license, watch data live as it arrives
    • If you have a Pro license, download raw data, so you can dump everything into a database of your choice for more powerful queries
    Hope that helps!