Discussion in 'Windows' started by 3d_Artist1987, Aug 14, 2013.
Has anyone successfully submitted an iTween project to windows store?
Why would it not be?
Because Windows phone uses .NET and not MONO. There are plenty of third party assets that do not work currently with Windows 8 and Windows Phone. AudioToolkit and Unity Seralizer are two that I know first hard do not work.
I follow the guys who make iTween on Twitter, the current scripts use a bunch of hashtables etc. so right now they aren't functional. but they said they are working on a fix and will try and get it on the Asset store ASAP
cool, i hacked the iTween code and changed all hashtables and etc for lists, I dont know if its performing well but it works.
Waiting for itween support for windows 8
I was going to do the same thing just to test my app on Win8. Could you share your hacked iTween.cs? It's open-source (BSD-license) so it should be ok to do..
Strange but iTween sample works for me on the device and I don't get any compile time error. If I change build settings to Windows 8 - I do get the hashtable and arraylist error though, I was under the impression that WP8 doesnt have the two implemented either. Strange..
Good point. Same here...
Well it would cool if kinerius would share his sources... Hum hum...
I HAVE to get it working so I'll take a look and post report.
I think i did made the necessary changes to iTween.cs to have it working on Windows 8 : http://pastebin.com/wxCa5Gqn
ArrayList changed to List and HashTable to dictionnary. Should be transparent for your code.
Thanks a bunch! Your code totally did the trick!