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is it possible to import and use things from blender

Discussion in 'Asset Importing & Exporting' started by devpreeth, Jun 22, 2017.

  1. devpreeth

    devpreeth

    Joined:
    Apr 19, 2017
    Posts:
    1
    hai there,
    thank you for taking look at my thread
    is it possible to import a thing or say a car that is modeled in blender into unity and make is move ?
    if yes then would you mind to mention me how can i do or make an object ( car ) made in blender to move in unity ?
    thank you so much
     
  2. kburkhart84

    kburkhart84

    Joined:
    Apr 28, 2012
    Posts:
    910
    I can confirm that many things you do in Blender are fully compatible with Unity, though some very specific things are not. For example, you can make a model, and animate it with the armature system in Blender, and when you either save the blend in the Unity assets folders, or export an fbx to those same folders, Unity imports it automatically. Then you have to go into Unity and set up the animations, which frames are what animations, etc...

    Honestly, you haven't given much information to go on. What do you currently know how to do in Blender and Unity? What have you tried to do? What went wrong?
     
  3. mrwmrutski

    mrwmrutski

    Joined:
    Jul 25, 2016
    Posts:
    6
    https://docs.unity3d.com/Manual/30_search.html?q=Import+File+types

    This will direct to import documentation for Unity, Most programs import and export options share .obj - 3Ds - and Collada file types. For 3D/2D models or mod's

    Not sure on image file types as with textures and materials..... seen it mentioned PS and tiff files will be compressed on import. But layers and transparency will be restored once Unity brings it back in. Would guest the same applies for .png files

    https://docs.unity3d.com/Manual/30_search.html?q=Import+File+types