Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

iOS fails to build because of Win Oculus plugin collision

Discussion in '5.5 Beta' started by tessellation, Nov 15, 2016.

  1. tessellation

    tessellation

    Joined:
    Aug 11, 2015
    Posts:
    390
    I just updated my project from Unity 5.3.6p8 to 5.5.0b11 and when I try to build for iOS on my Mac I get the following error about Windows Oculus plugins. My game is 2D and I do not use VR. I know how to set platform enabled state on plugins included within my own project, but not sure how to do it for built-in plugins with no existing meta files.

     
  2. tessellation

    tessellation

    Joined:
    Aug 11, 2015
    Posts:
    390
    After deleting the Library and obj folders the problem went away.
     
    maxvp and free-divbyzero like this.