I just made a basic test scene consisting of a rotating cube and a sphere mounted in front of the camera. Works fine in Android Cardboard VR and Oculus, but when I compile to Cardboard on iOS the left and right eyes have their cameras set up wrong. The sphere is not even showing in one eye, and the eye disparity is way too large. Not even the Unity loading logo is showing right. I am testing on iPhone 6S, using Unity 5.6 beta 11. Any ideas ?