Search Unity

IOS Audio Just Not Working

Discussion in 'Audio & Video' started by ShamelessGeek, Mar 6, 2017.

  1. ShamelessGeek

    ShamelessGeek

    Joined:
    Jan 13, 2015
    Posts:
    2
    I have been struggling with an exasperating issue for a couple days now.
    I had a Unity project that worked well, including audio. Something changed. Not really sure what. Now I can't get my iPhone to make any sound at all using Unity.
    I've tried:
    Two different macs with two different, up-to-date Xcode 8.2.1 installations.
    Two different Iphones running IOS 10.2.
    Unity 5.5.2 and 5.5.0 running on two different MacBooks running OSX Sierra. And Unity 5.5.2 running on Windows 10.
    My Iphones have been completely silent.
    I tried building a new project from scratch. Added a sphere, added a Source Source with a clip. I tried one very long clip, one just about 3 seconds long. Both wav files.
    Everything works well in the simulator, on WebGL, and in Mac Standalone. I hear audio in all those cases. But not on my Iphones.
    This is not something silly like the iphone audio being turned down. It's not somehow on mute. Spotify comes through loud and clear.
     
  2. ShamelessGeek

    ShamelessGeek

    Joined:
    Jan 13, 2015
    Posts:
    2
    It would be very useful if anyone could even offer a debugging suggestion, e.g., maybe print some console messages in the IOS console about the current sound level? Thanks...

     
  3. Matti-Jokipii

    Matti-Jokipii

    Joined:
    Apr 24, 2015
    Posts:
    16
    Did you find the cause of this?