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iOS app size vastly larger than Android

Discussion in 'iOS and tvOS' started by Carwashh, Apr 9, 2015.

  1. Carwashh

    Carwashh

    Joined:
    Jul 28, 2012
    Posts:
    760
    I've built and released my game on Android, the apk size is only 28MB. I did a build for iOS, first using IL2CPP and building for both Architectures ... this resulted in an IPA size of 171MB! At first I thought it was because the build was IL2CPP and has both ARMv7 and ARM64 ... however I've just done a mono build and the size is 156MB.

    The editor log after doing a mono build shows:
    How does it jump from 44MB to 156MB? Why is it so large? And how do I get it down to something more acceptable?

    Edit: Using Unity 5.0.1f1 , and the same plugins between platforms.
     
    Last edited: Apr 9, 2015
  2. Carwashh

    Carwashh

    Joined:
    Jul 28, 2012
    Posts:
    760
    Nevermind, I believe it's because, for Android, I'm using the GooglePlayGames Unity Plugin, and adding this (unwanted) framework to iOS adds a 139MB file.

    Edit: Removing that has now taken it down to 31MB, app submitted!
     
    Last edited: Apr 9, 2015
  3. vdhuy85

    vdhuy85

    Joined:
    Oct 16, 2014
    Posts:
    5
    same problem.
    Pls show me what did you do.