Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Invalid player bandwidth/sec - not possible to set.

Discussion in 'Multiplayer' started by jamesnw, Mar 8, 2017.

  1. jamesnw

    jamesnw

    Joined:
    Mar 23, 2013
    Posts:
    51
    Can someone explain to me why this page (https://unity3d.com/services/multiplayer) says:

    Monthly active players:
    50,000
    Concurrent players:
    500
    Bandwidth/player:
    2.44KB/sec
    Total bandwidth/month:
    6.12GB
    Price per GB:
    $0.49
    50,000
    Estimated players/month
    $149.91

    Yet, when I enter the SAME values for live mode (just checking it out) it actually says this:
    Bandwidth per second shouldn't be below 4.5kb/s

    And the cost?

    Your estimated monthly cost with 25% estimated utilization is $449.73 / Month
    Your maximum monthly cost with 100% usage of allowed CCUs is $1798.92 / Month


    That makes no sense at all, unless it's a marketing ploy lol.
     
    Nolex likes this.
  2. Nolex

    Nolex

    Joined:
    Dec 10, 2010
    Posts:
    115
    Same question.

    Why I can not change this value? For example, from 4.5 to 1.0 kb/s?
     
  3. mojtaba64

    mojtaba64

    Joined:
    Aug 3, 2010
    Posts:
    56
    same question!
     
  4. Lucasito

    Lucasito

    Joined:
    Mar 22, 2013
    Posts:
    80
    Same question!
     
  5. mojtaba64

    mojtaba64

    Joined:
    Aug 3, 2010
    Posts:
    56
    I went live, as I understood, it's just estimate, after going live you just can change max CCU.
    You will pay for the traffic that your game use. $0.49 for each gigabyte...
     
  6. Nolex

    Nolex

    Joined:
    Dec 10, 2010
    Posts:
    115
    @mojtaba64,

    Thanks for your reply, but it seems to me that you don't understand the question.
    We are talking about "Bandwidth/player:", but not about "Price per GB:".
     
  7. larus

    larus

    Unity Technologies

    Joined:
    Oct 12, 2007
    Posts:
    277
    The calculator gives you an estimate on what it will cost depending on your expected bandwidth / players and so on. The minimum value (4.5Kb/s) is just the value where the relay will cut you off and disconnect players. You'll only pay for what you use, so if your traffic is actually just 1.0Kb/s then that's what you pay for. From experience people who asked for less bandwidth usually ended up with disconnect problems and needed to tweak that value up again as the real traffic might sometimes go slightly over what they estimated on paper.

    So, the things the calculator shows you are just estimates, the minimum bandiwdth in the live request form is just the value where the relay will cut you off. You will only end up paying for what you use. If you want the cut off roof higher than 4.5Kb/s you can set that as well.
     
    TonyConception, trudnai and Nolex like this.