I tried to find the answer in the forum but I didn't success. My problem is with alpha shader and the superposition of several textures (especially with particles). Textures at front disappears and appears creating "flashs". This problem exists with the others alpha shaders too. The transparency is discontinous. Did you have the problem ? Here is a swf in a zip file for example for the charitable soul who would help me Thank you. ** edit ** I tried to change the tag Queue from transparent to Overlay but the "flash effect" is still there.
Yes I tried. Isn't it a performance problem ? On the Mac Pro, no problem (in this case, because I am this problem with another case). On Windows and a G4, the problem appears.
A mistake : in the game viewport in Unity, no problem. After publishing, in the mac or windows executable, there are flashs. (But like I said before, for another case, this problem appears in Unity too)