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Instantiating New AudioMixerGroup and assigning output channel via script?

Discussion in 'Audio & Video' started by tfodorsound, Mar 17, 2017.

  1. tfodorsound

    tfodorsound

    Joined:
    Jun 12, 2015
    Posts:
    12
    Hey everyone,
    I have a bunch of characters that spawn throughout the game and I want to assign them individual AudioMixerGroups when they spawn. Any help is appreciated!
     
  2. mtytel

    mtytel

    Joined:
    Feb 28, 2014
    Posts:
    84
    Why do you want each character to have its own AudioMixerGroup instead of sharing the same one?