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Input bones do not match the skeleton of the Avatar

Discussion in 'Animation' started by _FLX, May 25, 2017.

  1. _FLX

    _FLX

    Joined:
    Nov 10, 2015
    Posts:
    85
    I'm trying to setup a model with animations from mixamo, but this error keep popping :

    I used the main fbx to generate a humanoid avatar, then imported fbx with animations and made them use that avatar.

    I tried to check/uncheck "Optimize game objects", but can't see no change. The avatar seems totally valid, as I can move every muscle as expected is the config window...

    How can I find the source of this problem ?
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Have you attempted to enforce Tpose on all model and animations?
     
  3. _FLX

    _FLX

    Joined:
    Nov 10, 2015
    Posts:
    85
    Yes, the base model was in A-pose and there was a red message inside the avatar config window.
    So I set T-pose but I still got this "bones do not match the skeleton" error. Even without animation.