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[InfinityPBR.com] Imp Pack PBR - Texture Customization, Mesh Morphing, Concept Art & More!

Discussion in 'Assets and Asset Store' started by infinitypbr, Jan 27, 2017.

  1. infinitypbr

    infinitypbr

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    Texture Customization | Mesh Morphing | Sound Effects | Concept Art | Re-Mixable Custom Music

    Part of PBR Monster Pack #5. Get Imp Pack PBR and the following and save...
    Demons Pack PBR | Devils Pack PBR | Demoness Pack PBR

    Unity Asset Store - Preferred Method
    https://assetstore.unity.com/packages/top/assets/81558

    InfinityPBR.com
    https://www.InfinityPBR.com/?pack=imp

    Download Mac Demo | Download Windows Demo
    The Imp is designed to be the "Pawn" of the Hell Creature army. His wings let him get into the air, but won't keep him up for long, and his attacks are all physical using his hand and feet claws. The character comes with 4 body textures, all of which are fully customizable.​


    Texture Customization
    Take control of the models, and make them match your project. Use the included Substance Painter source files to create custom textures in minutes, exported to work with Unity using a single click. Works with HDRP and non-HDRP projects!

    Of course if you don't have any interest in creating your own textures, I often ship my packs with multiple texture options that are ready to be used out of the box. If you sign up at InfinityPBR.com there may be more downloads availalbe for free.


    Mesh Morphing
    Blend Shapes give you the power to change the physical mesh of the model, often creating characters that look very different from the default. Our editor script will expose specific Blend Shapes in the Inspector, with sliders to change the values. You can even code the changes. That means your players can customize the mesh of their character, or spawned enemies can be given random values so each is different from the next.


    Sound Effects
    We include sound effects to go with the animations. These are created by sound designers specifically for Imp Pack PBR, often using practical foley recordings. We often include variations, so each time the sound is triggered, a script will randomly choose one of the variations to play. And sometimes we include multiple layers of audio, so you can mix and match and create the right effect for your game.

    The included script makes it easy to play clips & loops called via Aniamtion Events or other trigger methods. Options include multiple clips (randomly chosen), volume levels & modifications for volume by velocity, as well as the ability to play clips only some of the time. This way, for example, enemies can grunt during their idle loop, but only as often as you want them to.

    Re-Mixable Custom Music
    A composer has creates original tracks to accompany these packs. Some tracks are more like Theme Music, while others are more Ambient, or anywhere in between. Music is always included in layers. Each stem, often a single instrument, can be used in the Unity Audio Mixer so you can create your own mixes. The Demo scene will include a selection of Snapshots ready to be used, as well as scripts showing how you can modify the sound during gameplay.

    The music can now adapt to your game. Fade to another snapshot based on in-game variables such as Player Health, Time Remaining or whether the game is Paused or not. While a Composers Mix is always included if you do not want to mix your own tracks, we urge you to try it out. The power you have is insane.

    This video showcases 20 second clips from each of the included game-ready mixes. You can create your own mixes quickly and easily, and export them into .wav files with a single click!


    Concept Art
    You know what often separates the AAA studios from you? Their advertising channels are full of concept art, and yours isn't. As far as I know, there are no other Asset Store packages that include Concept Art. Using this, you can populate your website, Steam page, Facebook feed, Twitter, with compelling artwork to excite your fans before you have a game to show.

    At least 3 images are provided in both PNG & Photoshop format. The Photoshop files are layered, so you can turn on/off body parts and armor whenever possible, or modify the color or look for some layers but not others. These images are ultra high resolution.


    Animations
    Realistic animations are important. I don't know about you, but when I swing a bat real hard, my whole body moves. So if a character swings their sword, I think their whole body should move too. The world they live in may be fantasy, but we work to make sure that the perceived physics of the animations are realistic and highly detailed, including facial & wardrobe animation when possible.

    • Attack 1
    • Attack 2
    • Attack 3
    • Death
    • Dodge
    • Got Hit
    • Idle
    • Idle Break
    • Taunt
    • Turn Left
    • Turn Right
    • Walk
    • Walk Backward


    YouTube Videos

    This video showcases the Mesh Morphing capabilities using blend shapes.


    This is the demo of the demo scene, if you'd like to check out the animations with Audio, Mesh Morphing and some of the textures included in the pack.

    About Infinity PBR
    I made a 30+ hour RPG using all Asset Store artwork. Without the Asset Store, that would have been impossible, and I am forever grateful for the artists who published their work. But I wanted more. I wanted more than just a few texture types. I wanted audio specific to the animations -- and I wanted animations that were realistic. I wanted the ability to change the look of my creatures, and dress my characters in a variety of clothing. And I wanted all of that wardrobe to be itself customizable. I wanted high quality PBR mateirials.

    Infinty PBR includes work from over a dozen artists, each specializing in their specific area.

    My goal is to provide you with packages that are more than what you've ever been exposed to before. Concept Art to help you market your work, Mesh Morphing & Texture Customization to keep things exciting in your game while also helping differentiate your game from others who use the same Asset Store packs. Animations & Sound Effects that feel real and bring characters to life. Music that can be adapted to fit the mood of your game, your scene, and your players.

    If you think what I'm doing is valuable, I urge you to subscribe to all of my work. You can sign up at InfinityPBR.com, and you can choose to get all new characters for just $30, the day they're released. You get a huge discount, often over 50%, and I get a budget to work with. If enough of you sign up, I'll not only be able to continue making more character & environment packs, but I'll be able to contract with more high quality artists to produce everything faster, add more animations, more wardrobe and all that. Thank you for your support!


     
    Last edited: Apr 5, 2020
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  2. infinitypbr

    infinitypbr

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  3. Thoronnim_Crystalia

    Thoronnim_Crystalia

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    It looks great... in our project we did not plan to use creatures like this one, but you are tempting me...
     
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  4. xGeekDad

    xGeekDad

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    Hey Andrew,

    I really like this new model (actually I like them all)!

    I had a couple of questions/suggestions:
    • I like the flying attack animations. However I was thinking that I might have different types of imps where some could not fly. Could we get some non-winged based attacks too?
    • Along the same lines, when you add the blend shapes will we be able to remove the raised area around the horns if we don't want to have horns on some of our imps?
    Thanks for your time and thanks for keeping up the great work!

    Greg
     
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  5. infinitypbr

    infinitypbr

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    Sorry for the delayed reply, it slipped through the cracks! I think non-winged attacks could be something we can add. The non-winged portions *should* work with a humanoid rig, I think... I'd need to try it out, but I think the main body parts are all properly set up for humanoid, so other humanoid animations should work.

    Blend shapes: Turns out these were already there! For some reason, probably because of the holidays and a few weeks delay of the animations, I completely forgot they had already been done! So, they're done already, and that portion of the head is not part of it, so the "horn holes" can't be removed (the horns themselves can).

    Mesh Morphing is now available!


    Concept Art is now available!
     
  6. infinitypbr

    infinitypbr

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    Here's a video showcasing what you can do with the Mesh Morphing!

     
  7. infinitypbr

    infinitypbr

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  8. infinitypbr

    infinitypbr

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    The Imp now has full audio for all the animations! Check it out in the new Demo Scene video:

     
  9. infinitypbr

    infinitypbr

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    Imp Pack PBR now has Music! The track "Ominous" has been provided in layers, as well as game-ready mixes, so you can mix your own versions in the demo scene. Export them all into game ready .wav files with a single click.

    Preview the tracks here...

     
  10. DerDicke

    DerDicke

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    This looks great indeed!
    Is it possible to customize at runtime? What I mean (to the extreme) is:
    Your imp reaches level 2 in game and you can watch his horns growing slowly (in an ingame cutscene). When player saves, the current state of the imp can be saved and loaded.
     
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  11. infinitypbr

    infinitypbr

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    Yes, all the blend shapes are scriptable in runtime, and the values can be saved and set at load.
     
  12. DerDicke

    DerDicke

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    Thanks!