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[InfinityPBR.com] Demons Pack PBR - Texture Customization, Mesh Morphing, Sound FX & Concept Art

Discussion in 'Assets and Asset Store' started by sfbaystudios, Oct 9, 2016.

  1. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
    Posts:
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    Sign Up @ InfinityPBR.com and Get Your First Pack for $35!
    [​IMG]
    Texture Customization | Mesh Morphing | Sound Effects | Concept Art

    Part of PBR Hell Creatures Pack #1. Get Demons Pack PBR and the following and save...
    Devils Pack PBR | Imp Pack PBR

    Unity Asset Store
    https://www.assetstore.unity3d.com/en/#!/content/73517

    InfinityPBR.com
    https://www.InfinityPBR.com/?pack=demon

    Demons Pack PBR is an incredibly details character, featuring 3 Body Textures, 3 Heads & hundreds of horn options. Horns include 11 sets of two in 3 styles, and can be mixed and matched or turned off altogether.

    Demons are "Crouching" creatures, so most of the animations & attacks include crouching motion. The rig is available as a Humanoid as well.

    Almost all body parts contain emissive values, which can be controlled using the included custom shader.
    [​IMG]
    Texture Customization
    In the past, a packge would come with a handful of texture sets, usually just a few color variations. I provide you the tools to customize the textures using Substances. In the Inspector, use sliders to adjust the Hue, Saturation, Contrast, Lightness, Roughness & more. Each part of the texture is broken into seprate categories, so you can easily modify one without touching the rest. You can even replace the entire base mateiral with something else. That means if something is leather, and you want it to be metal, you can do that.

    The editor scripts and tools I provide make it easy to copy changes in one section to all the other sections, and then export the finished texture maps with a single click, automatically populating a new Standard Shader material.

    Of course if you don't have any interest in creating your own textures, I do ship the pack with multiple texture options that are ready to be used out of the box. If you sign up at InfinityPBR.com there may be more downloads availalbe for free.

    [​IMG]
    Mesh Morphing
    Blend Shapes give you the power to change the physical mesh of the model, often creating characters that look very different from the default. Our editor script will expose specific Blend Shapes in the Inspector, with sliders to change the values. You can even code the changes. That means your players can customize the mesh of their character, or spawned enemies can be given random values so each is different from the next.

    [​IMG]
    Sound Effects
    We include sound effects to go with the animations. These are created by sound designers specifically for Demons Pack PBR, often using practical foley recordings. We often include variations, so each time the sound is triggered, a script will randomly choose one of the variations to play. And sometimes we include multiple layers of audio, so you can mix and match and create the right effect for your game.

    The included script makes it easy to play clips & loops called via Aniamtion Events or other trigger methods. Options include multiple clips (randomly chosen), volume levels & modifications for volume by velocity, as well as the ability to play clips only some of the time. This way, for example, enemies can grunt during their idle loop, but only as often as you want them to.

    Re-Mixable Custom Music

    (Coming Soon)
    A composer has creates original tracks to accompany these packs. Some tracks are more like Theme Music, while others are more Ambient, or anywhere in between. Music is always included in layers. Each stem, often a single instrument, can be used in the Unity Audio Mixer so you can create your own mixes. The Demo scene will include a selection of Snapshots ready to be used, as well as scripts showing how you can modify the sound during gameplay.

    The music can now adapt to your game. Fade to another snapshot based on in-game variables such as Player Health, Time Remaining or whether the game is Paused or not. While a Composers Mix is always included if you do not want to mix your own tracks, we urge you to try it out. The power you have is insane.

    [​IMG]
    Concept Art
    You know what often separates the AAA studios from you? Their advertising channels are full of concept art, and yours isn't. As far as I know, there are no other Asset Store packages that include Concept Art. Using this, you can populate your website, Steam page, Facebook feed, Twitter, with compelling artwork to excite your fans before you have a game to show.

    At least 3 images are provided in both PNG & Photoshop format. The Photoshop files are layered, so you can turn on/off body parts and armor whenever possible, or modify the color or look for some layers but not others. These images are ultra high resolution.

    [​IMG]
    Animations
    Realistic animations are important. I don't know about you, but when I swing a bat real hard, my whole body moves. So if a character swings their sword, I think their whole body should move too. The world they live in may be fantasy, but we work to make sure that the perceived physics of the animations are realistic and highly detailed, including facial & wardrobe animation when possible.

    • Attack 1
    • Attack 2
    • Attack 3
    • Attack 4
    • Cast (Loop)
    • Death
    • Dodge
    • Got Hit
    • Idle
    • Idle Break
    • Taunt
    • Walk
    • Walk Backward

    Custom Shader
    Demons Pack PBR features a custom shader (made with Shader Forge so you can modify it or just check it out) that allows for pulsing the emissive values. There are options for Emissive Power & Pulse Speed.

    [​IMG]
    YouTube Videos


    This is a video showcasing the Demo Scene. We go through the included Texture Sets (although you can easily customize them and create your own unique looks), as well as the various body, head & horn options and the armor as well. Then, of course, the animations which now include full audio.

    This video showcases the insane power of the Mesh Morphing system.
    About Infinity PBR
    I made a 30+ hour RPG using all Asset Store artwork. Without the Asset Store, that would have been impossible, and I am forever grateful for the artists who published their work. But I wanted more. I wanted more than just a few texture types. I wanted audio specific to the animations -- and I wanted animations that were realistic. I wanted the ability to change the look of my creatures, and dress my characters in a variety of clothing. And I wanted all of that wardrobe to be itself customizable. I wanted high quality PBR mateirials.

    Infinty PBR includes work from over a dozen artists, each specializing in their specific area.
    My goal is to provide you with packages that are more than what you've ever been exposed to before. Concept Art to help you market your work, Mesh Morphing & Texture Customization to keep things exciting in your game while also helping differentiate your game from others who use the same Asset Store packs. Animations & Sound Effects that feel real and bring characters to life. Music that can be adapted to fit the mood of your game, your scene, and your players.

    If you think what I'm doing is valuable, I urge you to subscribe to all of my work. You can sign up at InfinityPBR.com, and you can choose to get all new characters for just $30, the day they're released. You'll also get to vote on what we work on next, and even add your own ideas to the vote list. You get a huge discount, often over 50%, and I get a budget to work with. If enough of you sign up, I'll not only be able to continue making more character & environment packs, but I'll be able to contract with more high quality artists to produce everything faster, add more animations, more wardrobe and all that. Thank you for your support!


    Unity Asset Store
    https://www.assetstore.unity3d.com/en/#!/content/73517

    InfinityPBR.com
    https://www.InfinityPBR.com/?pack=demon
    Sign Up @ InfinityPBR.com and Get Your First Pack for $35!
     
    Last edited: Mar 7, 2017
    Malbers likes this.
  2. sfbaystudios

    sfbaystudios

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    2,337
    [Saved for later]
     
    Last edited: Oct 11, 2016
  3. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
    Posts:
    2,337
  4. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
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    Demons Pack PBR is now available exclusively at http://www.InfintyPBR.com while we wait for the Unity Asset Store to approve the package.

    Want to get all my new characters for just $25 each? (This would have been a 50% discount!) Sign up for the "Subscription" option at InfinityPBR.com and pay just $25 for each new character, regardless of it's normal price (up to 66% off right now!) Pretty cool stuff!
     
  5. sfbaystudios

    sfbaystudios

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  6. hichanbis

    hichanbis

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    Oct 23, 2015
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    Face blend shapes?
    I'd like to make one talk during cutscenes :)
     
    sfbaystudios likes this.
  7. sfbaystudios

    sfbaystudios

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    Mesh Morphing for the demons will come after the new year probably, since the animator who does them will be on vacation for half this month.

    Facial rig for talking etc is something we're working on, and I hope to get it into everything that has a face as soon as I can.
     
  8. sfbaystudios

    sfbaystudios

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    Concept Art is now available via download from InfinityPBR.com!

    [​IMG]
     
  9. housecube53

    housecube53

    Joined:
    Jan 27, 2014
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    2
    I'm having an issue with this pack for mobile. Even with low poly versions, the build size is coming over 200mb with these assets. Any suggestions? Am I using wrong assets?
     
  10. sfbaystudios

    sfbaystudios

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    You'll want to make sure you lower the texture resolution and compression, and also make sure you only use the body options you need to for the game. With mobile, it may be pointless to use some armor, for instance, if it won't really be visible on the smaller screen,

    Select each texture (I think you can do. Ultiple), and the resolution options should be at the bottom of the inspector. You can set the. Platform specific for mobile.
     
  11. bigtriver

    bigtriver

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    Feb 11, 2016
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    5
    I purchased this asset and every time after I run my game in the editor it spends 5 minutes reloading sbsar files. This is drastically affecting my development time.

    Is there any fix for this? I purchased your devils pack and this doesn't happen (although the smoke and fire on the devils sword doesn't work so I had to disable that as well)...
     
  12. sfbaystudios

    sfbaystudios

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    Yep! The .sbsar files aren't meant for use during the game. The best bet is to create a new project for texture creation, outside of your game project. Make all your textures, and when you'er ready, select the folder they're in (textures and materials), and right click to "Export Package". You can then bring the .unitypackage into your main game project -- just don't import the .sbsar files ("Procedural Materials" folder) into the main project.
     
  13. bigtriver

    bigtriver

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    I'm sorry, I'm not sure I understand. I assumed I could use your prefabs as is like all the other assets I've bought on the asset store - is there no way to do this?
     
  14. RPowers

    RPowers

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    May 14, 2015
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    Hi. This pack is awesome! Have any idea on when sound will be added?
     
  15. sfbaystudios

    sfbaystudios

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    The demon and imp sounds are being made as we speak, together since they're somewhat similar, although each will be unique.
     
  16. sfbaystudios

    sfbaystudios

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    Yes, you can -- each package has prefabs that are game ready with standard shader textures and materials. The demo scene has a fully animated character ready to be used (so long as you like the way I set up the animator controller)
     
  17. RPowers

    RPowers

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    Great! Thanks
     
  18. sfbaystudios

    sfbaystudios

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    Demons Pack now includes full audio! Super customizable and randomized :)

     
  19. sfbaystudios

    sfbaystudios

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    Demons Pack now include MESH MORPHING! You can do some crazy customization now making many types of demons, and even script it at run time so that each spawn is unique!


    [​IMG]
     
    Sovogal likes this.
  20. Sovogal

    Sovogal

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    Oct 15, 2016
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    You've been kicking some serious ass with these blendshapes lately.
     
    Acissathar and sfbaystudios like this.
  21. sfbaystudios

    sfbaystudios

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    Nov 28, 2012
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    Thanks!

    Slowly taking time to get things more and more perfected before doing the Humans. Humans have been started. The goal is to get almost any face you could imagine...almost. :D If all goes well, other humanoids (when they're finally finished) will also have the same options.