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[InfinityPBR.com] Anubis Pack PBR - Texture Customization | Music | Animation | Mesh Morphing

Discussion in 'Assets and Asset Store' started by sfbaystudios, Nov 12, 2016.

  1. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
    Posts:
    2,337
    Sign Up @ InfinityPBR.com and Get Your First Pack for $35!
    [​IMG]
    Texture Customization | Mesh Morphing | Concept Art | Re-Mixable Custom Music

    Unity Asset Store
    https://www.assetstore.unity3d.com/en/#!/content/75983

    InfinityPBR.com
    https://www.InfinityPBR.com/?pack=anubis

    Anubis Pack PBR is a highly detailed PBR character featuring the ancient Egyptian god Anubis. Details have gone into this character that will probably be invisible in most game -- fine movements of the eyes, the snout, and even how the ankle bracelets react to animations.

    This is a great addition to the Egyptian theme, starting with the Mummy & Sarcophagus Pack PBR. He features a Humanoid rig (re-targetable to and from other humanoids!) with a staff as his main weapon. The staff is held with two hands, although he also uses it one-handed at times. It can be replaced with any other staff or spear for even more customization.​

    [​IMG]

    Texture Customization
    In the past, a packge would come with a handful of texture sets, usually just a few color variations. I provide you the tools to customize the textures using Substances. In the Inspector, use sliders to adjust the Hue, Saturation, Contrast, Lightness, Roughness & more. Each part of the texture is broken into seprate categories, so you can easily modify one without touching the rest. You can even replace the entire base mateiral with something else. That means if something is leather, and you want it to be metal, you can do that.

    The editor scripts and tools I provide make it easy to copy changes in one section to all the other sections, and then export the finished texture maps with a single click, automatically populating a new Standard Shader material.

    Of course if you don't have any interest in creating your own textures, I do ship the pack with multiple texture options that are ready to be used out of the box. If you sign up at InfinityPBR.com there may be more downloads availalbe for free.

    [​IMG]

    Mesh Morphing
    Blend Shapes give you the power to change the physical mesh of the model, often creating characters that look very different from the default. Our editor script will expose specific Blend Shapes in the Inspector, with sliders to change the values. You can even code the changes. That means your players can customize the mesh of their character, or spawned enemies can be given random values so each is different from the next.

    [​IMG]

    Sound Effects
    (Coming Soon)
    We include sound effects to go with the animations. These are created by sound designers specifically for Anubis Pack PBR, often using practical foley recordings. We often include variations, so each time the sound is triggered, a script will randomly choose one of the variations to play. And sometimes we include multiple layers of audio, so you can mix and match and create the right effect for your game.

    The included script makes it easy to play clips & loops called via Aniamtion Events or other trigger methods. Options include multiple clips (randomly chosen), volume levels & modifications for volume by velocity, as well as the ability to play clips only some of the time. This way, for example, enemies can grunt during their idle loop, but only as often as you want them to.

    Re-Mixable Custom Music
    A composer has creates original tracks to accompany these packs. Some tracks are more like Theme Music, while others are more Ambient, or anywhere in between. Music is always included in layers. Each stem, often a single instrument, can be used in the Unity Audio Mixer so you can create your own mixes. The Demo scene will include a selection of Snapshots ready to be used, as well as scripts showing how you can modify the sound during gameplay.

    The music can now adapt to your game. Fade to another snapshot based on in-game variables such as Player Health, Time Remaining or whether the game is Paused or not. While a Composers Mix is always included if you do not want to mix your own tracks, we urge you to try it out. The power you have is insane.

    This video showcases 20 second clips from each of the included game-ready mixes. You can create your own mixes quickly and easily, and export them into .wav files with a single click!

    [​IMG]

    Concept Art
    You know what often separates the AAA studios from you? Their advertising channels are full of concept art, and yours isn't. As far as I know, there are no other Asset Store packages that include Concept Art. Using this, you can populate your website, Steam page, Facebook feed, Twitter, with compelling artwork to excite your fans before you have a game to show.

    At least 3 images are provided in both PNG & Photoshop format. The Photoshop files are layered, so you can turn on/off body parts and armor whenever possible, or modify the color or look for some layers but not others. These images are ultra high resolution.

    [​IMG]

    Animations
    Realistic animations are important. I don't know about you, but when I swing a bat real hard, my whole body moves. So if a character swings their sword, I think their whole body should move too. The world they live in may be fantasy, but we work to make sure that the perceived physics of the animations are realistic and highly detailed, including facial & wardrobe animation when possible.

    • Attack 1
    • Attack 2
    • Attack 3
    • Attack 4
    • Attack Idle
    • Attack Idle Break
    • Attack Idle to Guard Idle
    • Cast
    • Death
    • Dodge
    • Got Hit
    • Guard Idle
    • Guard Idle Break
    • Guard Idle to Attack Idle
    • Tuant
    • Walk
    • Walk Backward

    Humanoid & Spears
    The Anubis, although he's got the head of a dog, is set up as a Humanoid, so his animations can be used with other humanoids, and other humanoid animations can be used with him.

    The staff he uses can also be replaced with any other staff or spear as well.

    [​IMG]

    YouTube Videos

    This is the demo of our first Demo Scene. It showcases the animations as well as the included texture sets.

    About Infinity PBR
    I made a 30+ hour RPG using all Asset Store artwork. Without the Asset Store, that would have been impossible, and I am forever grateful for the artists who published their work. But I wanted more. I wanted more than just a few texture types. I wanted audio specific to the animations -- and I wanted animations that were realistic. I wanted the ability to change the look of my creatures, and dress my characters in a variety of clothing. And I wanted all of that wardrobe to be itself customizable. I wanted high quality PBR mateirials.

    Infinty PBR includes work from over a dozen artists, each specializing in their specific area.

    My goal is to provide you with packages that are more than what you've ever been exposed to before. Concept Art to help you market your work, Mesh Morphing & Texture Customization to keep things exciting in your game while also helping differentiate your game from others who use the same Asset Store packs. Animations & Sound Effects that feel real and bring characters to life. Music that can be adapted to fit the mood of your game, your scene, and your players.

    If you think what I'm doing is valuable, I urge you to subscribe to all of my work. You can sign up at InfinityPBR.com, and you can choose to get all new characters for just $30, the day they're released. You'll also get to vote on what we work on next, and even add your own ideas to the vote list. You get a huge discount, often over 50%, and I get a budget to work with. If enough of you sign up, I'll not only be able to continue making more character & environment packs, but I'll be able to contract with more high quality artists to produce everything faster, add more animations, more wardrobe and all that. Thank you for your support!


    Unity Asset Store
    https://www.assetstore.unity3d.com/en/#!/content/75983

    InfinityPBR.com
    https://www.InfinityPBR.com/?pack=anubis
    Sign Up @ InfinityPBR.com and Get Your First Pack for $35!
     
    Last edited: Mar 9, 2017
  2. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
    Posts:
    2,337
    [​IMG]
     
    Last edited: Nov 13, 2016
  3. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
    Posts:
    2,337
    The Anubis Pack PBR is now available exclusively @ InfinityPBR.com (will be available @ the asset store once they approve the package)
     
  4. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
    Posts:
    2,337
  5. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
    Posts:
    2,337
    Anubis Pack PBR now features Mesh Morphing! Use sliders to customize the physical mesh of the body, face & wardrobe. Create brand new looks, saved as prefabs, in preset files, or even code it all at run time!

    [​IMG]
    [​IMG]
     
  6. chuckyluv869

    chuckyluv869

    Joined:
    Sep 25, 2013
    Posts:
    32
    I'm about to get the Anubis... It looks like an excellent package with great customization options.

    What's the ETA on the Egyptian pack?

    I'd love to see other Egyptian gods or creatures like Bast (similar to Anubis but with a cat head and female body), Horus (eagle head), Thoth (Ibis head). These would all work in an upcoming project I'm doing.
     
    sfbaystudios likes this.
  7. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
    Posts:
    2,337
    Once there are three characters I can make it into a pack. The next will probably be a sphinx character -- a statue that can come alive. And a scarab beetle is on my list. But the other gods sound cooo and I'll check them out
     
  8. Sovogal

    Sovogal

    Joined:
    Oct 15, 2016
    Posts:
    62
    Don't forget Sobek! I had this notion as well, but after all of that excellent facial blend shape work, having a variety of animal heads seems like it's asking for too much. Maybe an add-on pack?
     
  9. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
    Posts:
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    I think each one being a separate character would be best. Not only can we then get more wardrobe, but we can add more interesting features. I'd not heard of Sobek before, but looking him up, I'd imagine that featuring scales down his back, stuff like that, would be really cool.

    They do seem to all have very very similar wardrobe...but I'm sure we could play around and make them unique.
     
    Sovogal likes this.
  10. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
    Posts:
    2,337
    Concept Art is now available! Download it at http://www.InfinityPBR.com

    You know what often separates the AAA studios from you? Their advertising channels are full of concept art, and yours isn't. As far as I know, there are no other Asset Store packages that include Concept Art. Using this, you can populate your website, Steam page, Facebook feed, Twitter, with compelling artwork to excite your fans before you have a game to show.

    At least 3 images are provided in both PNG & Photoshop format. The Photoshop files are layered, so you can turn on/off body parts and armor whenever possible, or modify the color or look for some layers but not others. These images are ultra high resolution.

    [​IMG]
     
  11. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
    Posts:
    2,337
    Anubis Pack PBR now features Adaptive music! The track, "Protector of Tombs" has been composed specifically for this package. It comes with 10 mixes already (including the Composers mix), and you can quickly re-mix your own versions in the editor. When you're ready, one click will export all mixes to game-ready .wav files!

     
  12. luis29vm

    luis29vm

    Joined:
    Oct 25, 2016
    Posts:
    152
    Hello I just purchase this very nice asset, Im try making deferents heros from anubis but I dont see how I can save all the modifications as a prefab, do you have any tutorial? any tip helps. Thank you
     
  13. luis29vm

    luis29vm

    Joined:
    Oct 25, 2016
    Posts:
    152
    I make many modifications to anubis, but How I can use that modifications? where are they save? or how I can save this new anubis? can you please explain step by step? Thank you
     
  14. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
    Posts:
    2,337
    Hey! I'm on a vacation for the next few days with the child, so I can't look up the best videos on my YouTube right now.

    But the easiest way is to use the demo scene, and use the blend shape scripts in the demo character, then drag the character as you want it to anywhere in the project window. This will save it and its settings as a prefab.

    You can also use the blend shapes script to save a "blend shapes preset file", check the inspector window for that. It will allow you to load the settings via script if that works better for your project than prefabs.

    Andrew