Did you know I have a store at http://www.InfinityPBR.com?• Sign up on the site and get your first character for just $35! • You can "Subscribe" and get all new models for just $30 each the day they're released. You're only charged when a new character is ready to be downloaded, and it'll be instantly registered to your account. • NEW: Now you can add a "Bonus Credit" to your subscription. For just $30, the Credit can be used for *ANY* previous package. You'll get one Credit for every pack we release. This is a list of all the upcoming and planned packages I've got on my list. The ones closest to being finished and released will have screenshots and more details, while the rest lower on the list will not. If you're interested in adding ideas, please do so! Since I'd like to make my money back sooner than later (and with some of what I released, it'll be MUCH later unfortunately!), I want to make sure what I make is also what you want me to make. If you have any ideas for characters, for animations, for wardrobe/accessories, please let me know by replying below. I will entertain all ideas and will certainly take on the ones I like! If you're unfamiliar with my work, check out the links in my signature for some of my Asset Store packages. All of the "Infinity Series" packages feature 100% customizable textures. Using sliders, you can change almost every aspect of the models look and feel. Further, you can use new Base Materials to change out the type of material featured in the model. For instance, you could replace the Horns, Spikes or Bones of a character with a Metal material. Let me know if you have questions about this, but most often I'm unable to really show the vast potential thats possible with the packages via screenshots. http://www.InfinityPBR.com | http://www.facebook.com/infinitypbr <-- add me on Facebook please! RPG Elves Pack PBR (Part of "RPG Character Pack #2") [Status: Wardrobe Currently Being Modeled]Similar to RPG Barbarian Pack, the RPG Elves Pack PBR will contain male & female bodies and a large amount of wardrobe. (I should say everything here is planned, but may not come to pass depending on how things progress) The plan is to have one face/head with a *huge* amount of mesh morphing, so that multiple heads won't be needed. Instead you can design your own faces using sliders. (Or just "randomize" it.) There will be two new hair styles with each head. Wardrobe will consist of layers, including clothing -- pants, shirt, vest, gauntlets, boots etc. Then there will be a layer of harder armor as well, and instead of a helmet, there will be a hood, which will work very well with the face mask option. If all goes well, there will be meshes for all of the "RPG Barbarian" clothing that is adjusted to fit the new bodies made available in the RPG Barbarian Pack, and the meshes of Elf clothing that fits the Human bodies will be available as well. This way you can mix and match the clothing between them. (Future bodies, if all goes as planned, will act the same way) __________________________________________________________________________ Young Dragons Pack PBR [Status: Currently Being Modeled] This wasn't on the Vote list. It's been on my personal list for a long time. I've found a new modeler to work with, and we're going to start with a Young Dragons Pack. This will be very similar to the Dragons Pack PBR, with one body, 3 heads, 2 tails & 3 back options. The goal is to produce dragons that could conceivably be the younger versions of the big guys! __________________________________________________________________________ RPG Half Orc Pack PBR (Part of "RPG Character Pack #2") [Status: Wardrobe Currently Being Modeled] Similar to RPG Barbarian Pack, the RPG Half Orc Pack PBR will contain male & female bodies and a large amount of wardrobe. (I should say everything here is planned, but may not come to pass depending on how things progress) The shared wardrobe between the "RPG Humanoids" is still in the plan. __________________________________________________________________________ Golems Pack PBR [Status: Currently Being Animated]These tough looking creatures will feature a sizable number of base textures, all created in Substance Painter. They're intended to be part of the Cave Creatures pack, along with the Spiders & Bats. __________________________________________________________________________ Caves+ Pack PBR [Status: Being Modeled]Caves+ Pack PBR will be a modular cave system, familiar if you've used other modular cave systems from other publishers. We will be attempting, however, to create modules that do not feel that they are built upon a grid (but of course they are), and may seem more organic. The biggest feature which will set us apart from other caves, besides the PBR aspect (which I don't think any other cave on the asset store actually has?) is the massive texture customization. Not only will you be able to blend textures together with vertex painting, but I've developed a method of creating nearly seamless textures from any other texture map. It's going to be pretty cool. __________________________________________________________________________ Weapons & Armor Pack #2 [Status: Being Modeled] [ON HOLD]It may take a while to finish, but another set of 30 weapons & armor, in a variety. Mostly weapons, and the armor would be shields & helmets -- the kinds of armor that don't need to be rigged to a character and animated. __________________________________________________________________________ Bats Pack PBR (Part of "Cave Creatures Pack #1") [Status: Waiting for Animation to Start]These three Bats each come with a completely different look. They're bats -- you know what they can do. PLANNED UPCOMING PACKSThe packs usually have no more than 4 creatures. This is a hard limit set mostly by my desire to keep the price pretty low, but also because the Asset Store won't allow more than 4GB in a download, and really doesn't want more than 2GB. I started the downloads at http://www.InfinityPBR.com because of this -- I'm not allowed to include all I want to include in most packages. Some packs, like the "RPG Character Pack #1" will have less, for the same reasons. That pack will only have the two characters, because it's already at max size. In general I try to make all the characters in a package kind of work together. Packages are released usually when there are two creatures available, and they start with an Upgrade price from those individual packs, in case you bought it first. You can simply pay the difference to upgrade. If you have two packages in the pack, and want to upgrade, it's best to do so at http://www.infinitypbr.com directly, since I can offer you a price there that takes into account the money you've already spent.__________________________________________________________________________ PBR Egyptian Pack #1 [Status: Waiting for at least 3 creatures to be finished]This package will have 4 monster characters in it, starting with the Mummy & Sarcophagus Pack PBR. Other potentials (listed in the "wishlist" section) could be Anubis or Sphinx etc. Have an idea? Let me know! __________________________________________________________________________ PBR Cave Creatures Pack #1 [Status: Waiting for at least 3 creatures to be finished]This pack starts with the Spiders Pack PBR, and will get the upcoming Golems Pack PBR & Bats Pack PBR. I'm not sure what the 4th character will be __________________________________________________________________________ PBR Undead Creatures Pack #1 [Status: Waiting for at least 3 creatures to be finished]This will likely start with Skeletons Pack PBR. Other creatures could be Zombies, a "Re-Animated Monster", Ghosts etc. Let me know what you think would be the best right away, since there are likely so many undead potentials for multiple packs. __________________________________________________________________________ PBR Monsters of Myth Pack #1 [Status: Waiting for at least 3 creatures to be finished]Along with Medusa Pack PBR, my current plans are to add a Cyclops & Minotaur pack, and a yet-unknown 4th package. The TimelineOnce a model starts the process, it goes through a few steps which are listed above under the name. This is the general order it goes in. Each one could take a while to complete, since I only work with a couple select artists. 1. Being Modeled 2. In Line for Texture Customization 3. Waiting for Animation to Start 4. Currently Being Animated 5. Getting Blend Shapes 6. Being Packaged For Release 7. Waiting for Asset Store Approval!