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IL2CPP System.InvalidOperationException: Sequence contains no elements when building iOS

Discussion in 'iOS and tvOS' started by natekem, Mar 18, 2017.

  1. natekem

    natekem

    Joined:
    Mar 17, 2017
    Posts:
    4
    Hi

    However, I got IL2CPP errors when trying to build iOS app in Unity 5.3.1.p4 and 5.3.2.f1 ( I need to build iOS in Unity 5.3.1p4/5.3.2f1 due to Xcode 7.3 support).

    I was able to build iOS app fine in the previous version of Unity, 5.3.1p3.

    I was wondering if anyone encounters similar issue and has any pointer?

    il2cpp.exe didn't catch exception: System.InvalidOperationException: Sequence contains no elements
    at System.Linq.Enumerable.Aggregate...

    Unhandled Exception:
    System.InvalidOperationException: Sequence contains no elements
    at System.Linq.Enumerable.Aggregate[String] (IEnumerable`1 source, System.Func`3 func) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.Extensions.AggregateWithComma (IEnumerable`1 elements) [0x00000] in <filename unknown>:0


    Here is my error log on console:

    Failed running /Applications/Unity/Unity.app/Contents/Frameworks/il2cpp/build/il2cpp.exe --convert-to-cpp --copy-level=None --emit-null-checks --enable-array-bounds-check --enable-symbol-loading --development-mode --extra-types.file="/Applications/Unity/Unity.app/Contents/Frameworks/il2cpp/il2cpp_default_extra_types.txt" --assembly="/Users/natekem/Desktop/Projects/BarnStormer/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" --assembly="/Users/natekem/Desktop/Projects/BarnStormer/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" --assembly="/Users/natekem/Desktop/Projects/BarnStormer/Temp/StagingArea/Data/Managed/UnityEngine.dll" --assembly="/Users/natekem/Desktop/Projects/BarnStormer/Temp/StagingArea/Data/Managed/System.dll" --assembly="/Users/natekem/Desktop/Projects/BarnStormer/Temp/StagingArea/Data/Managed/mscorlib.dll" --generatedcppdir="/Users/natekem/Desktop/Projects/BarnStormer/Temp/il2cppOutput/il2cppOutput"

    stdout:
    IL2CPP error for method 'System.Void ProtoBuf.Helpers::DebugAssert(System.Boolean)' in /Users/natekem/Desktop/Projects/BarnStormer/Assets/Plugins/protobufnet-master/Helpers.cs:99
    Additional information: Sequence contains no elements
    il2cpp.exe didn't catch exception: System.InvalidOperationException: Sequence contains no elements
    at System.Linq.Enumerable.Aggregate[String] (IEnumerable`1 source, System.Func`3 func) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.Extensions.AggregateWithComma (IEnumerable`1 elements) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.Emit.Call (System.String method, IEnumerable`1 arguments) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.MethodBodyWriter.GetMethodCallExpression (Mono.Cecil.MethodReference callingMethod, Mono.Cecil.MethodReference methodToCall, Mono.Cecil.MethodReference unresolvedMethodtoCall, Unity.IL2CPP.ILPreProcessor.TypeResolver typeResolverForMethodToCall, MethodCallType callType, Unity.IL2CPP.Metadata.VTableBuilder vTableBuilder, IEnumerable`1 argumentArray) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.MethodBodyWriter.CallExpressionFor (Mono.Cecil.MethodReference callingMethod, Mono.Cecil.MethodReference unresolvedMethodToCall, MethodCallType callType, System.Collections.Generic.List`1 poppedValues, Boolean emitNullCheckForInvocation) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.MethodBodyWriter.ProcessInstruction (Unity.IL2CPP.Node node, Unity.IL2CPP.Common.CFG.InstructionBlock block, Mono.Cecil.Cil.Instruction& ins) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.MethodBodyWriter.GenerateCodeRecursive (Unity.IL2CPP.Node node) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.MethodBodyWriter.Generate () [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.MethodWriter.WriteMethodBody (Mono.Cecil.MethodReference method, Unity.IL2CPP.CppCodeWriter methodBodyWriter, IRuntimeMetadataAccess metadataAccess) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.MethodWriter+<WriteMethodDefinition>c__AnonStorey0.<>m__0 (Unity.IL2CPP.CppCodeWriter bodyWriter, Unity.IL2CPP.MetadataUsage metadataUsage, Unity.IL2CPP.MethodUsage methodUsage) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.MethodWriter.WriteMethodWithMetadataInitialization (Unity.IL2CPP.CppCodeWriter writer, System.String methodSignature, System.Action`3 writeMethodBody, System.String uniqueIdentifier) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.MethodWriter.WriteMethodDefinition (Mono.Cecil.MethodReference method, IMethodCollector methodCollector) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.MethodWriter.WriteMethodDefinitions (System.Func`2 filter, IMethodCollector methodCollector) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.SourceWriter.WriteMethodSourceFiles (NiceIO.NPath outputDirectory, System.String fileName, IEnumerable`1 typeList, IMethodCollector methodCollector, IMetadataCollection metadataCollection) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.SourceWriter.Write (Mono.Cecil.AssemblyDefinition assemblyDefinition, Unity.IL2CPP.GenericsCollection.InflatedCollectionCollector allGenerics, NiceIO.NPath outputDir, Mono.Cecil.TypeDefinition[] typeList, Unity.IL2CPP.AttributeCollection attributeCollection, Unity.IL2CPP.MethodCollector methodCollector, IMetadataCollection metadataCollection) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.AssemblyConverter.Convert (Mono.Cecil.AssemblyDefinition assemblyDefinition, Unity.IL2CPP.GenericsCollection.InflatedCollectionCollector allGenerics, Unity.IL2CPP.AttributeCollection attributeCollection, Unity.IL2CPP.MethodCollector methodCollector, IMetadataCollection metadataCollection) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.AssemblyConverter.Apply () [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.AssemblyConverter.ConvertAssemblies (System.String[] assemblies, NiceIO.NPath outputDir) [0x00000] in <filename unknown>:0
    stderr:

    Unhandled Exception:
    System.InvalidOperationException: Sequence contains no elements
    at System.Linq.Enumerable.Aggregate[String] (IEnumerable`1 source, System.Func`3 func) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.Extensions.AggregateWithComma (IEnumerable`1 elements) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.Emit.Call (System.String method, IEnumerable`1 arguments) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.MethodBodyWriter.GetMethodCallExpression (Mono.Cecil.MethodReference callingMethod, Mono.Cecil.MethodReference methodToCall, Mono.Cecil.MethodReference unresolvedMethodtoCall, Unity.IL2CPP.ILPreProcessor.TypeResolver typeResolverForMethodToCall, MethodCallType callType, Unity.IL2CPP.Metadata.VTableBuilder vTableBuilder, IEnumerable`1 argumentArray) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.MethodBodyWriter.CallExpressionFor (Mono.Cecil.MethodReference callingMethod, Mono.Cecil.MethodReference unresolvedMethodToCall, MethodCallType callType, System.Collections.Generic.List`1 poppedValues, Boolean emitNullCheckForInvocation) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.MethodBodyWriter.ProcessInstruction (Unity.IL2CPP.Node node, Unity.IL2CPP.Common.CFG.InstructionBlock block, Mono.Cecil.Cil.Instruction& ins) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.MethodBodyWriter.GenerateCodeRecursive (Unity.IL2CPP.Node node) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.MethodBodyWriter.Generate () [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.MethodWriter.WriteMethodBody (Mono.Cecil.MethodReference method, Unity.IL2CPP.CppCodeWriter methodBodyWriter, IRuntimeMetadataAccess metadataAccess) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.MethodWriter+<WriteMethodDefinition>c__AnonStorey0.<>m__0 (Unity.IL2CPP.CppCodeWriter bodyWriter, Unity.IL2CPP.MetadataUsage metadataUsage, Unity.IL2CPP.MethodUsage methodUsage) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.MethodWriter.WriteMethodWithMetadataInitialization (Unity.IL2CPP.CppCodeWriter writer, System.String methodSignature, System.Action`3 writeMethodBody, System.String uniqueIdentifier) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.MethodWriter.WriteMethodDefinition (Mono.Cecil.MethodReference method, IMethodCollector methodCollector) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.MethodWriter.WriteMethodDefinitions (System.Func`2 filter, IMethodCollector methodCollector) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.SourceWriter.WriteMethodSourceFiles (NiceIO.NPath outputDirectory, System.String fileName, IEnumerable`1 typeList, IMethodCollector methodCollector, IMetadataCollection metadataCollection) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.SourceWriter.Write (Mono.Cecil.AssemblyDefinition assemblyDefinition, Unity.IL2CPP.GenericsCollection.InflatedCollectionCollector allGenerics, NiceIO.NPath outputDir, Mono.Cecil.TypeDefinition[] typeList, Unity.IL2CPP.AttributeCollection attributeCollection, Unity.IL2CPP.MethodCollector methodCollector, IMetadataCollection metadataCollection) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.AssemblyConverter.Convert (Mono.Cecil.AssemblyDefinition assemblyDefinition, Unity.IL2CPP.GenericsCollection.InflatedCollectionCollector allGenerics, Unity.IL2CPP.AttributeCollection attributeCollection, Unity.IL2CPP.MethodCollector methodCollector, IMetadataCollection metadataCollection) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.AssemblyConverter.Apply () [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.AssemblyConverter.ConvertAssemblies (System.String[] assemblies, NiceIO.NPath outputDir) [0x00000] in <filename unknown>:0
    [ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidOperationException: Sequence contains no elements
    at System.Linq.Enumerable.Aggregate[String] (IEnumerable`1 source, System.Func`3 func) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.Extensions.AggregateWithComma (IEnumerable`1 elements) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.Emit.Call (System.String method, IEnumerable`1 arguments) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.MethodBodyWriter.GetMethodCallExpression (Mono.Cecil.MethodReference callingMethod, Mono.Cecil.MethodReference methodToCall, Mono.Cecil.MethodReference unresolvedMethodtoCall, Unity.IL2CPP.ILPreProcessor.TypeResolver typeResolverForMethodToCall, MethodCallType callType, Unity.IL2CPP.Metadata.VTableBuilder vTableBuilder, IEnumerable`1 argumentArray) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.MethodBodyWriter.CallExpressionFor (Mono.Cecil.MethodReference callingMethod, Mono.Cecil.MethodReference unresolvedMethodToCall, MethodCallType callType, System.Collections.Generic.List`1 poppedValues, Boolean emitNullCheckForInvocation) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.MethodBodyWriter.ProcessInstruction (Unity.IL2CPP.Node node, Unity.IL2CPP.Common.CFG.InstructionBlock block, Mono.Cecil.Cil.Instruction& ins) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.MethodBodyWriter.GenerateCodeRecursive (Unity.IL2CPP.Node node) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.MethodBodyWriter.Generate () [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.MethodWriter.WriteMethodBody (Mono.Cecil.MethodReference method, Unity.IL2CPP.CppCodeWriter methodBodyWriter, IRuntimeMetadataAccess metadataAccess) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.MethodWriter+<WriteMethodDefinition>c__AnonStorey0.<>m__0 (Unity.IL2CPP.CppCodeWriter bodyWriter, Unity.IL2CPP.MetadataUsage metadataUsage, Unity.IL2CPP.MethodUsage methodUsage) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.MethodWriter.WriteMethodWithMetadataInitialization (Unity.IL2CPP.CppCodeWriter writer, System.String methodSignature, System.Action`3 writeMethodBody, System.String uniqueIdentifier) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.MethodWriter.WriteMethodDefinition (Mono.Cecil.MethodReference method, IMethodCollector methodCollector) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.MethodWriter.WriteMethodDefinitions (System.Func`2 filter, IMethodCollector methodCollector) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.SourceWriter.WriteMethodSourceFiles (NiceIO.NPath outputDirectory, System.String fileName, IEnumerable`1 typeList, IMethodCollector methodCollector, IMetadataCollection metadataCollection) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.SourceWriter.Write (Mono.Cecil.AssemblyDefinition assemblyDefinition, Unity.IL2CPP.GenericsCollection.InflatedCollectionCollector allGenerics, NiceIO.NPath outputDir, Mono.Cecil.TypeDefinition[] typeList, Unity.IL2CPP.AttributeCollection attributeCollection, Unity.IL2CPP.MethodCollector methodCollector, IMetadataCollection metadataCollection) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.AssemblyConverter.Convert (Mono.Cecil.AssemblyDefinition assemblyDefinition, Unity.IL2CPP.GenericsCollection.InflatedCollectionCollector allGenerics, Unity.IL2CPP.AttributeCollection attributeCollection, Unity.IL2CPP.MethodCollector methodCollector, IMetadataCollection metadataCollection) [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.AssemblyConverter.Apply () [0x00000] in <filename unknown>:0
    at Unity.IL2CPP.AssemblyConverter.ConvertAssemblies (System.String[] assemblies, NiceIO.NPath outputDir) [0x00000] in <filename unknown>:0

    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:94)
    UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:328)
    UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:203)
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:128)
    UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions)
    CustomBuild:ExecuteCore(TemporaryFileBackups, BuildSettings) (at Assets/Scripts/Editor/CustomBuild.cs:387)
    JenkinsBuild_iOS:Build(TemporaryFileBackups, BuildSettings, EditorProgressBar) (at Assets/Scripts/Editor/JenkinsBuild_iOS.cs:97)
    JenkinsBuild:ExecuteWithSettings(BuildSettings) (at Assets/Scripts/Editor/JenkinsBuild.cs:94)
    CustomBuildWindow:Update() (at Assets/Scripts/Editor/CustomBuildWindow.cs:167)
    UnityEditor.EditorApplication:Internal_CallUpdateFunctions()




    Exception: /Applications/Unity/Unity.app/Contents/Frameworks/il2cpp/build/il2cpp.exe did not run properly!
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:96)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection`1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:328)
    UnityEditorInternal.IL2CPPBuilder.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:203)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean developmentBuild) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:128)
    UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String stagingAreaDataManaged, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:429)
    UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:27)
    UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316)
    UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions)
    CustomBuild:ExecuteCore(TemporaryFileBackups, BuildSettings) (at Assets/Scripts/Editor/CustomBuild.cs:387)
    JenkinsBuild_iOS:Build(TemporaryFileBackups, BuildSettings, EditorProgressBar) (at Assets/Scripts/Editor/JenkinsBuild_iOS.cs:97)
    JenkinsBuild:ExecuteWithSettings(BuildSettings) (at Assets/Scripts/Editor/JenkinsBuild.cs:94)
    CustomBuildWindow:Update() (at Assets/Scripts/Editor/CustomBuildWindow.cs:167)
    UnityEditor.EditorApplication:Internal_CallUpdateFunctions()


    Error building Player: Exception: /Applications/Unity/Unity.app/Contents/Frameworks/il2cpp/build/il2cpp.exe did not run properly!


    Exception: Build Player failed... Error building Player: Exception: /Applications/Unity/Unity.app/Contents/Frameworks/il2cpp/build/il2cpp.exe did not run properly!
    CustomBuild.ExecuteCore (.TemporaryFileBackups backups, CustomBuildSettings.BuildSettings settings) (at Assets/Scripts/Editor/CustomBuild.cs:390)
    JenkinsBuild_iOS.Build (.TemporaryFileBackups backups, CustomBuildSettings.BuildSettings settings, .EditorProgressBar progressBar) (at Assets/Scripts/Editor/JenkinsBuild_iOS.cs:97)
    JenkinsBuild.ExecuteWithSettings (CustomBuildSettings.BuildSettings settings) (at Assets/Scripts/Editor/JenkinsBuild.cs:94)
    CustomBuildWindow.Update () (at Assets/Scripts/Editor/CustomBuildWindow.cs:167)
    System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
    System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
    System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:187)
    UnityEditor.HostView.Invoke (System.String methodName) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:180)
    UnityEditor.HostView.SendUpdate () (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:245)
    UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs:217)
     
  2. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,920
    I believe that this issue was corrected in a later version of Unity. I'm not entirely sure which version, unfortunately though. Can you try the latest 5.3 release of Unity?
     
  3. natekem

    natekem

    Joined:
    Mar 17, 2017
    Posts:
    4
    Using 5.3.8f1 corrects the issue for me.


    Thanks, JoshPeterson.
     
  4. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,920
    Excellent! I'm glad to hear that.