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I accidentally made my animations while my model was backwards

Discussion in 'Animation' started by dragonking300, Jul 18, 2017.

  1. dragonking300

    dragonking300

    Joined:
    Jun 18, 2016
    Posts:
    4
    Because I was making animations for a cube, i didn't notice the cube was facing backwards. Is there a way to fix them? This cube is a enemy that lerps towards the player and uses lookout to look in the players. direction. What could I do?
     
  2. dashticle

    dashticle

    Joined:
    May 25, 2016
    Posts:
    4
    If you're using 3DS Max or similar, you can go to the first frame, turn on 'move all' in the motion rollout, and rotate 180 on the Z.

    If you were animating in unity, perhaps you could export to Max and reimport.
     
    theANMATOR2b likes this.
  3. sylon

    sylon

    Joined:
    Mar 5, 2017
    Posts:
    246
    Or maybe you can fix this in your Model-import settings.
    Not sure though, but you can play around with Root transform rotation offset.
     
  4. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Or you can change the UV on the model so the 'face' is on the back - since this is only a cube.
    Or you can parent the cube to an empty game object and rotate the empty game object so the animations play in the correct direction.
    Or just reanimate - it's only a cube, it's not a complex humanoid character or worse - a dragon. ;)