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HTC VIVE - Large City Scene - Shadow Flickering

Discussion in 'AR/VR (XR) Discussion' started by Alex_U, Sep 12, 2016.

  1. Alex_U

    Alex_U

    Joined:
    Apr 19, 2016
    Posts:
    3
    I am creating a large city scene with skyscrapers, streets and traffic. The player is set on top of a building.
    Later in the process I've noticed some z-fighting and shadow flickering in the background using a FirstPersonCharacterController on my artist workstation and of course with a Vive CameraRig on the Vive workstation.
    Fixing these issues with the FPCC was easy (Near/Far Clipping Planes & Shadow Near Plane Offset), but I cannot get good results with the Vive CameraRig. At first the flickering was gone on both systems after tweaking the "Shadow Near Plane Offset", but it recurred after rebuilding.

    Is there a way to avoid the flickering effect?
     

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  2. aj1729

    aj1729

    Joined:
    Sep 23, 2016
    Posts:
    8
    How did you solve it ? I am also struggling with a large scene ! All i am getting a flickers on the edges of every model in the scene when i put on vive for testing . I have used every anti aliasing script available.
    Please share the wisdom!