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How to use shader making plane have thickness?

Discussion in 'Shaders' started by james14123, Jun 28, 2017.

  1. james14123

    james14123

    Joined:
    Jan 22, 2017
    Posts:
    20
    Hello everyone !
    I am working with some cloth in unity and try to make it real.
    So i need to simulate the thickness not just a plane.
    Because of the physical collision, i can't just make thickness in blender.
    Is it possible using shader to display the thickness?
     
  2. neoshaman

    neoshaman

    Joined:
    Feb 11, 2011
    Posts:
    6,493
    Try obi in the asset store
     
  3. james14123

    james14123

    Joined:
    Jan 22, 2017
    Posts:
    20
    I am using Obi now. I know that Obi have proxy tool.
    But due to the complex mesh structure, it not easy to assign the inside and outside part due. So i think maybe using shader is an another way to to this.
     
    Last edited: Jun 29, 2017
  4. neoshaman

    neoshaman

    Joined:
    Feb 11, 2011
    Posts:
    6,493
    It would if shader had concept of edges, but they only know vertex and triangle, so the only option is to extrude.