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How to get same result in bake as in dynamic ?

Discussion in 'Global Illumination' started by Robray, Mar 9, 2017.

  1. Robray

    Robray

    Joined:
    Oct 11, 2015
    Posts:
    6
    Hi, I made a scene with a nice dynamic lighting, I used quite a lot of tricks (multiple lights with more or less intensity to achieve the perfect result) and now that I'm trying to bake, everything is way too different. All I want is to get the exact same result in the baking as is it right now in dynamic.
    An example of the difference, I have a spot light very close to the ground pointing toward a proned character, in dynamic mode, this light is almost burning the ground that is close to it but further away, towards the character it is perfect. After I bake, the ground is completely white (I guess, this is physically correct but it is not what I had in dynamic nor what I want).

    I saw a bunch of posts of people complaining about the huge difference there is between dynamic and baked lighting but no solution expect redo the entire lighting.
    Is there a way to get the same lighting in baked as in dynamic, without having to change the scene setup atleast ?
     
  2. Stardog

    Stardog

    Joined:
    Jun 28, 2010
    Posts:
    1,913
    Try turning all bounces/gi to 0.
     
  3. Robray

    Robray

    Joined:
    Oct 11, 2015
    Posts:
    6
    Tried it but still too different (more colorful and brighter in general), I ended up adjusting the setup.
     
  4. ThomasCoote

    ThomasCoote

    Joined:
    Nov 8, 2016
    Posts:
    4
    I'm seeing quite a few of these threads and very few solutions.
     
  5. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,874
    Baked lighting is completely different it than dynamic lighting in unity 5. In unity 4 everything seems similar between dynamic and static lighting. But in unity 5 you need to re setup light settings for static lighting.
    Best tool to achieve good result between dynamic and static lighting is Progressive lightmpper.

    In unity 5 we have some new features in lightmapping:
    1. Indirect light intensity for all scene objects and light bounce option for each light
    2. IBL lighting as ambient source
    3. PBR shaders

    In unity 4 we had simple color as ambient light and simple bounce intensity and sky light as Indirect lights.
    Also dynamic lighting in unity 5 looks better than baked lighting in some scenarios.