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How do I get a string of information from a client?

Discussion in 'Multiplayer' started by ctowers, Jul 19, 2017.

  1. ctowers

    ctowers

    Joined:
    Jun 30, 2017
    Posts:
    22
    Hi, I am new to Unity networking and need some help. All I need to do is have a server that accepts client connections. From that I need to wait for a client to connect and receive the string message that the client sent. The client is coming from a different location so all I need to do is implement the server. Can someone help me do this?
     
  2. TwoTen

    TwoTen

    Joined:
    May 25, 2016
    Posts:
    1,168
    If I understand you correctly you have no experiance with networking?
    This is probably a good place to start at!
    https://docs.unity3d.com/Manual/UNet.html
     
  3. Deleted User

    Deleted User

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