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How can I create a Timeline that plays two (or more) animations at the same time?

Discussion in 'Timeline' started by pateras, Feb 28, 2017.

  1. pateras

    pateras

    Joined:
    Jan 12, 2013
    Posts:
    50
    I want to be playing a walk animation on one track, and have a second track with a wave animation kick in at a certain point. The NPC should continue walking, but they should also wave.

    The second animation track totally takes over when I do this, even if I mask off everything but the waving arm (and in that instance the NPC falls down, since the legs are no longer animated). If I set the pre-extrapolate to none, the walk does fire until the wave is reached, but then it's 100% wave and 0% walk.

    What is the best way to accomplish this?

    Thanks!
     
  2. gekidoslayer

    gekidoslayer

    Unity Technologies

    Joined:
    Sep 27, 2016
    Posts:
    134
    Currently when you transition from 'gameplay' to timeline sequence, the entire state machine is replaced by the animations in the timeline track. We do not have masking in the current build, but it is being added for a future build. This will allow you to do what you are looking for - as well as have things like physics / IK etc apply on top of the timeline animation tracks.
     
  3. pateras

    pateras

    Joined:
    Jan 12, 2013
    Posts:
    50
    Thank you. Can you give me a rough approximation as to when the feature will be available? It's an important one for us.
     
  4. fong_wang

    fong_wang

    Joined:
    Aug 26, 2020
    Posts:
    2
    Is there any progress of this functionality?