First, thanks for working on this. It's amazing. So the thing I'm working on is 1) dynamically generate/destroy GameObjects and put/remove them in/from a List<GameObject>, 2) when need to tween some of the GameObjects, check if the object is during a tweening, if so, complete the current one and add a new tweener. My problem is: how can I tell the specific tweener to complete? Thanks for your time.