Hello, I want to make an automatic host migration. Actualy, my script find a new host and this player can continue the game normaly but other peoples don't reconnect to the new host, they are in the scene but they don't receive clientRPC and can't send command. Here is my actual code: Code (CSharp): using System.Collections; using UnityEngine.Networking.NetworkSystem; using UnityEngine.Networking; using UnityEngine; public class HostMigrationManager : NetworkMigrationManager { protected override void OnClientDisconnectedFromHost(NetworkConnection conn, out SceneChangeOption sceneChange) { base.OnClientDisconnectedFromHost(conn, out sceneChange); NetworkLobbyManager manager = GetComponent<NetworkLobbyManager>(); PeerInfoMessage peerInfo; bool newHost; FindNewHost(out peerInfo, out newHost); if (newHost) { BecomeNewHost(manager.networkPort); } } } Tanks for reading and sorry for my bad english.