When I start Holographic Emulation (Simulate in Editor) I see the game window, but no room mesh. My memory usage climbs without stopping until I max out available memory (about 30 gigs). Two unusual things about my setup: 1. I am running on a Windows Server 2016 Datacenter VM in the Azure cloud (so no Hyper-V available inside the VM). 2. I currently don't have a game controller connected. (I'm also not sure what a game controller will do across an RDP connection to a remote server.) Ideas?