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HierarchyDraw - Put your hierarchy icons under control

Discussion in 'Assets and Asset Store' started by thienhaflash, Apr 15, 2015.

  1. thienhaflash

    thienhaflash

    Joined:
    Jun 16, 2012
    Posts:
    513
    I'm super excited to announce that the HierarchyDraw is now available for FREE !

    Started from a private group conversation by @jesse Werner about how could we (authors of FavoriteTab, Hierarchy2, PrefabEvolution, uFrame & NodeCanvas) improve the current status of battling Hierarchy icons. In the end, we agreed on doing a common asset, open source under MIT license so every author that adding icons to the Hierarchy can support it and hence, works well together [/URL]

    The package comes with 2 easy integration examples, so hopefully asset store authors will have a look and support it.

    Example 1


    Example 2


    And a guide video


    The next version will also allow you to turn off an icon or change the order when you want to, stay tune !
     
    tosiabunio and nuverian like this.
  2. Gerold_Meisinger

    Gerold_Meisinger

    Joined:
    Sep 8, 2015
    Posts:
    93
    Using Unity 4.6.8 with build settings set to "Windows Phone" or "Windows Store" I get the error:
    71 var typeT = Types.GetType(hName, "UnityEditor");
    The name 'Types' does not exist in the current context

    Apparently the error only shows up in Visual Studio (Community 15 + UnityVS 2015) as the editor starts the app just fine. Putting a #ifdef !UNITY_WINRT around resolves this issue.
     
    Last edited: Sep 23, 2015