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Here's an interesting one.

Discussion in 'Unity Analytics' started by cdarklock, Mar 13, 2017.

  1. cdarklock

    cdarklock

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    Jan 3, 2016
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    Last week, I zipped up my game and threw the build in the root folder of my web server. I told nobody. Today, I looked at my analytics.



    I don't know if this is necessarily something I should be particularly excited about, but I'm wondering if maybe I should monetise the dev builds early just in case people think my game is worth playing before I think it's worth releasing.

    Does anyone have any personal experiences with this? Anecdotal is fine.
     
  2. ap-unity

    ap-unity

    Unity Technologies

    Joined:
    Aug 3, 2016
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    @cdarklock,

    The Analytics system will also count editor sessions as users. Taking a look into our database, I see two unique user ids from the same IP address sent from the Editor. I also see one user id from a standalone player, which I'm guessing is you testing the build. That would account for the DAU for Mar 12.

    If you ever want to clear out development / testing data, you can use our new Data Reset feature:
    https://docs.unity3d.com/Manual/UnityAnalyticsDataReset.html
     
    cdarklock likes this.
  3. cdarklock

    cdarklock

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    That's odd. I've had analytics on all the way from the beginning, and until this month I had nothing. Even though I was testing the build frequently.
     
  4. ap-unity

    ap-unity

    Unity Technologies

    Joined:
    Aug 3, 2016
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    @cdarklock

    Did you visit the dashboard for the first time recently? We don't start processing data until you visit the dashboard. This was a change made to reduce the amount of data we need to process.
     
  5. cdarklock

    cdarklock

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    Jan 3, 2016
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    That would be it. Thanks.