I've waited about an hour with no response on the general support thread, so perhaps you guys can help. Here's my issue: When I look at / face my terrain (both ingame and in the scene view) my fps drops to about 3. I have a slow computer, so this is sort of expected. I was wondering if there is a way to make my terrain decrease in detail as I get further away. Right now, the terrain itself remains smooth and fully rendered from a large distance. So I'm trying to make it more blocky the further away I am, so that I can run around on it and not experience framerate issues. Any help / suggestions?
I don't believe this is possible with a single terrain. However one thing people do occasionally is split it up into multiple terrains, and then work with those.
There should be a way to configure the depth of view with the camera. So that unity3d will only render polygones that are within a certain distance from the active camera. It might be in the camera itself, or maybe in the rendering or graphics options.
Solved the problem. I was stupid and I didn't notice the Pixel Error slider. Thank you for the help though.