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Help me understand outfit systems?

Discussion in 'Getting Started' started by ejwalker1412, Aug 14, 2017.

  1. ejwalker1412

    ejwalker1412

    Joined:
    Aug 1, 2017
    Posts:
    1
    Hello everyone, this will be my first post and I'm really not sure where to put this, but maybe this is right?


    So I want to make a game, and want it to have different outfits. I think I understand how to do this, but I've only really have Skyrim / Fallout meshes for reference. So say I wanted the player / npc's to have a shirt, pants, shoes, underwear, bra, gloves and hat. After looking at the Skyrim / Fallout meshes it seems that what I should do is separate my body mesh into:

    -head (hat)

    -neck to mid-stomach (bra/undershirt)

    -shoulder to wrist (shirt)

    -hands (gloves)

    -mid-stomach to start of legs (underwear)

    -legs to ankles (pants)

    -feet (shoes)

    Is that correct? I haven't quite finished my PC mesh, and I want to test-rig it before I make clothing, to make sure my geometry is good. Also, since I intend to split up my mesh I'm assuming that, for connecting areas (ie, hands and arms), adjacent vertices should be in the exact same location and have the exact same bone-weighting, so it won't look like a seam. Again, is that correct?

    I appreciate any advice given