Hello, I have the following situation: I'm working on a project, where i use multiple headless server instances (each server instance is a scene) Building the instance in windows, with vsync enabled (every second v blank - 30fps) when the scene is idle , i get 3-5 % cpu usage. If i make the same build as an ubuntu binary with headless mode checked, and run it on a server , i get a much higher cpu usage. ( it takes an entire cpu? ) My questions are: 1) Does a headless build take into account the Application.targetFramerate setting? (i know there is no screen to output to - but i still need the limit the targetFramerate places) 2) Does the performance differ so much between Windows and Ubuntu?