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Have you ever used a Unity bug or glitch as a game feature?

Discussion in 'General Discussion' started by Arowx, Oct 22, 2016.

  1. Arowx

    Arowx

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    I noticed a bug in Unity and thought it was kind of a cool effect that might even work as a game feature.

    Have you ever used a Unity bug or glitch as a game feature or effect?
     
  2. hippocoder

    hippocoder

    Digital Ape

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    Yeah in all my previous titles. Because the buggy bits had to be worked with :p It's actually quite common in all engines. A workaround or work-with, so long as it's stable is what you do.
     
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  3. passerbycmc

    passerbycmc

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    thats common everywhere in software, even if something is not the intended effect if it is reliable you might as well take advantage of it.
     
  4. dogzerx2

    dogzerx2

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    This game has overlapping planes of diferent colors to create a static screen effect.

    4:14

     
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  5. Kiwasi

    Kiwasi

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    I did some experiments with RigidBody parenting at one stage. I couldn't find a game in it, but it was fun to play with.
     
  6. theANMATOR2b

    theANMATOR2b

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    Naw - I prefer my own bugs - they're much more numerous, simple and easy to replicate if needed. :eek:
    What bug?!! That was on purpose! :p
     
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  7. Philip-Rowlands

    Philip-Rowlands

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    This isn't really a Unity bug, but on my previous project, I found out that using the Mirror modifier in 3DS Max will cause an object to turn inside out in Unity. Basically, that modifier scales an object in a negative direction, which then causes Unity to get mixed up and turn the object inside out.

    I fixed it for that project, and then spent a week trying to replicate it with Blender for my current one. Compare this image of Blender's mascot with this image where I gave the monkey's head a negative scale.

    I am now tempted to add a setting to allow the player to toggle this for all NPCs. :D
     
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  8. Gekigengar

    Gekigengar

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    How does it still continue to do the z fighting even when the screen stopped moving? :eek:
     
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  9. dogzerx2

    dogzerx2

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    I can only assume evil magic is involved D-:
     
  10. BornGodsGame

    BornGodsGame

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    My greatest skill as a programmer is to take something I screwed up today, and find a use for it in a different place tomorrow.
     
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  11. GibTreaty

    GibTreaty

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    I've noticed a bug in every game engine that I've used where, instead of "thinking" my game into existence, I have to type code and make all the art myself. So I've incorporated that into pretty much every game I've worked on.
     
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  12. imaginaryhuman

    imaginaryhuman

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    There was an earlier version of Unity which would allow you to import (but not create new) a render texture, which was previously a Pro feature.. and I considered making something based on that 'bug'/oversight, but never really got around to it. Then Unity later released most of Pro features in 'free' so it was a mute point.
     
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