Hey guys, I'm wondering if its possible/how to go about getting hair shadows on the face. We have created planar hair and while it does create shadows as a whole object it doesn't create shadows on objects inside of the hair or self shadows either. The hair is one single mesh thats separate from the body mesh. I'm assuming the problem is that perhaps it can only shadow things as a whole object. So when something is on the inside of it (like the head) it doesnt shadow that because only part of the mesh would be casting shadows. Has anybody ever encountered this problem and thought of a way around it? Is it something you can code into the shader or would the only option be to bake a shadow map on the face? I have included some pictures to show what I mean. In the last One I move the hair away from the face to show that it does fast shadows on the face then but as a whole mesh if that makes sense. In the other two it doesnt cast any shadows on the face cheers!
Right I totally forgot about that. It seems if i put the bias to something super low like 0.0001 it starts to shadow. Is it bad to have the bias that low?